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Testing a deck that's built for card draw and resiliency, by using some new Simic abilities for both, and leveraging the Guildmage and/or Bioshift for counter removal on Undying creatures.
Haven't played yet, but I hope to make it work by dropping Wolf and Geist early, and ramping to the bigger creatures and relying on charms to dodge opponent's removal, and the various card draw elements to dig for whatever might be needed on the board.
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