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Survival deck, aims to life gain to 30 for Chalice victories, or to land Entreats for an alternate win condition. If opponent has a good board presence, try to always draw a card (Think Twice, Charm, Atlas) during the opponent's turn after they declare attackers (to fish for Miracles). "Thought you could swing with all your mana dorks, eh? Hey look, I just got 5 angels!" Use Elixir as much to recycle your removals and card draw as much as to gain life. (For this reason, avoid exiling Think Twice from your graveyard unless you're in a desperate situation.) Games will be long and grindy, and generally frustrating for most opponents. Expect lots of concedes if playing MTGO. This build can have trouble with super fast decks, such as a Humans tribal, but if you can make it to 4-6 lands and an early board wipe or two (not that hard to do) against these opponents, you will win the majority of your games. Fast burn decks usually run out of steam before they can kill you, because you should have enough life gain. Side board can be used for additional protection from burn (Orb), aggro (Tamiyo, Tide), Planeswalkers (Needle), Rites/Zombies (Grafdigger, Rest in Peace), and tokens (Tide).
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This deck looks strong. I would up the charms to four
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