mithoffman

14 Decks, 12 Comments, 0 Reputation

nah need the lands for cloudgoat and lark i did down it to 3 mutas the other day i think it is going to stay at 3 but 2 isnt out of the pic yet

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Posted 13 May 2009 at 22:10 as a comment on Kithkin mono white

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I have been playtestin and researching all netdecks are red white venjant. But i like the white version better and mine kinda pulls from the conventional mono white version 4 mutas instead of 3 and elspeths. i think larks are in the meta mono white but no postive i would like comments if anyone sees any improvments i am gettin ready for regionals i am looking for an improvment on martial coup and burrenton forge-tenders may go in to main or 2 and 2 not sure yet. And has anyone seen black white kithikin anywhere since alara reborn i am lookin into and i woul like some ideas from people.

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Posted 06 May 2009 at 17:07 as a comment on Kithkin mono white

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Fertile into garruk untap three or more mana sources turn 4 u could have up 6-7 mana that is tough to beat a turn 4 broodmate dragon

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Posted 06 May 2009 at 17:02 as a comment on Jund Ramp

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no to spirit link there are better enchantments i would consider uping greater auramancy it is a must u need the protection. All white decks in this format needs path and u are no diffrent. I really like cream of the crop the and 2 of is also good cudos on that out shimmering wings tho whats the point in making a 4/4 angel fly higher. glorius anthem maybe? i like hierarch but not birds i would consider plumveil u dont have a fast deck. I made this before and i ran vivids to flow the mana better i would suggest reworking the land base and with 24lands. with vivids bitterblossom may be used. and goblin assult if u can figure a way to get them through (I didnt). windbreadk heights also may do wonders for u if u can get three creatures attacking. kitchen finks best stall card in the format and in your colors. now dont take this comment blindly i still am thinking about it but in the new set there will be so many multi colored decks in the format so forbidden orchard may be considerd in your land base. less marks in side board. Story circle jumps out at me. i would run more negates in side game two and three sigil is going to have a target over its head. more o rings in main board too an early planeswalker will f up ur day. maybe pulse from the new set its an easy button.

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Posted 06 May 2009 at 16:57 as a comment on FNM Throne

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i agree with pimpdaddychong hopper does nothing in your deck my friend and i are building this deck to go to regionals with. take out all creatures except plumveils i would add 2 more jaces use his neg1. boomerang is our newest addition we like to think of it as timewalk against some decks that is amazing expecialy with that new mana producing artifact in alara reborn it is our super secret tech cryptic command is a must (3 blue casting caost) out traumatize it is not needed u will win of sanity grinding and my other super secret tech twincast kick to the face of the enemy. Oona goes in alot of water symbols. out memory slice 4 cards isnt worth it add reflecting pools if u can and add that new. wall the flying shroud 0/8 for blue white and 1 not sure what it is called but it will help u stall. i like the sheldock isles but i would put sanity grinding or twincast under not a creature. I also recomend more creatures the deck we are building is lacking early game protection it losses to red deck wins and kithkin we are workin on it so i cant give any suggestions there... maybe that new 4/7 that top decks 10 whenever he attacks. there is also a new decking card that we are trying to work in sadly i forget the name but it is a black blue and 1 spell in alara reborn if u can skim through the newset it will jump out at u. This deck i belive has potential to win regionals (exspecialy since there is no sideboard tech against it yet). its a deck coming out in left field and has the strong possiabilty of being the dominate deck at a casual F&M

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Posted 06 May 2009 at 16:38 as a comment on Grinding

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My friend tried to make this deck tourny quality he gave up when people can exploit the swans more than he can. pariah does prvent dmg to u by redirecting dmg to swans but ownership stays so your opponent will be drawing answers. i like the masticore as a draw engine does give you 3 cards per turn but again creatures are easy to kill in type 2. in the new set against swans there is now path and terminate which i think will be ran in any deck that alows also with decks that run thought hemrage u are screwed if it drops. I think the deck works in theroy but if you go up against any serious player u are looking at hard times.

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Posted 06 May 2009 at 16:20 as a comment on The Ugly Swan

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Malestorm angel is under par for control. Progentius is a joke its a win more card. Child blows up your bolas its a liabilty once it hits the field 4 vivid creeks not 3 4 mystic gates1 flodded grove 1 bluff 4 wraths 1 less fallout 4 esper charm rhok war monk is good since you dont have many early plays 4 groves cloudthresshers main it should be your winning condtion nuklvee getting back two god cards is good you need some basic lands you cant let them path you for free marsh and crag are not necessary i would suggest diffrent filters sideboard is jund charm for lark glen archmage for mirror match guttural respones for faries and mirror match celestial purge because its a broken card Main deck i woull suggest path it helps with your control 4 of. I would only play 1 bolas with all your draw you will have a dead card in hand. It needs work i play 5 color control out the butt its a great deck when it is built right and has a good player to play it

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Posted 28 February 2009 at 01:00 as a comment on vivid

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Back to the gold old days I am a type 2 player but its nice to see the kiki go crazy like that. It dosent help the combo with extra cards you need the combo cards to win extra cards kills your odds cut to 60. now that conflux came out i am wating for banefire to hit extended decks and this could be it you get infinite mana from that gob that sacks for mana then through banefire at him cant be prevent or countered = ouchies all over. I wouldnt worry about all the extra tokens once the combo hits game is over you should run draw engines to find your cards like top. even the red dark ritual i think it came out in the kamigawa block gets your deck of a turn faster. Thanks for posting this deck it gave me a nosalgic moment when i played in a 16 man were everyone attacks right nothing like pounding down the combo and 15 players instantly scooping awwww good stuff

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Posted 28 February 2009 at 00:00 as a comment on Jund Extended

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In social sure. I woldn't suggest playing this in a tournament.

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Posted 27 February 2009 at 23:49 as a comment on Delicious Ooze

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Vendilan clique is your win in faries i would consider maining them. I think glen is such an under played card I like you having them but i fear maining them hurts if they play a aggro deck. The spheres in my opion dosent make sense it is to slow and weak of a card to play in constructed matches. not much to say about the side I like it. more agony warp such a broken card. why only 2 pools? And scion is such a farie card you need to play it. maybe up the squalls not sure there depends each and every game. I probably would play broken ambitions over squall since it can counter anything.

All and all i like the idea of the lark in faries getting back a scion and a sower just dosent seem fair no matter what way you look at it. I would suggest a few tweaks here and there but all and all i like it.

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Posted 27 February 2009 at 23:47 as a comment on Reveillark Control

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Master of etherium
Cryptic command
Broken ambitions
Lands?
court Homunclus
Etherium sculptor
more sanctum gargoyle
Wrath of god
You need side board replacments for the capsules. What if the play black what if they dont run artifacts/enchanments?
I would decrease transmuiter not worth a 4 of in a deck
Love your spells path agony and unmake are great kills not much better in type 2
The deck needs work but I really like the Idea

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Posted 27 February 2009 at 23:37 as a comment on scourASS

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I think it will work in casual play. but in tournments there are to many things to stop you. I would sugest banefire over Blaze. After game 1 the 4 sided storycircles mess you up. There is a twicky twicky card i like in type 2 called Unwilling recruit you take control of target creature and it gets +x/+0 and haste until end of turn nothing like beating someone with there own card. And I think you should work in Rakka Mar it is a 2/2 legendary creature for 4 with haste that taps one red to make a 3/1 elemental with haste into play andddd it does not die at end of turn. Also it gives your chamipons a bunch of targets

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Posted 27 February 2009 at 23:29 as a comment on Mono-red burning elementals

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