Spirited Assemby

by MisterMythos on 03 October 2013

Main Deck (59 cards)

Sideboard (0 cards)

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Deck Tags

  • Modern
  • Tokens
  • Spirit
  • Buff

Deck at a Glance

Social Stats

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This deck has been viewed 684 times.

Mana Curve

Mana Symbol Occurrence

3120404

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Spirited Assemby

I would change from "Keening Apparition" to "Bloodghast", and add some searchlands (e.g. "Evolving Wilds")

Some suggestions, based on my onw U/B/W spirit deck (http://www.mtgvault.com/muktol/decks/buw-tribal-spirits/)
Inquisitor's Flail ({2}; {2} to equip; If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead)
Dimir Infiltrator ({U}{B}; 1/3; Dimir Infiltrator is unblockable. Transmute {1}{U}{B}), Infernal Kirin ({2}{B}{B}; 3/3; Flying;Whenever you play a Spirit or Arcane spell, target player reveals his or her hand and discards all cards with that spell's converted mana cost), Kaijin of the Vanishing Touch ({1}{U}; 0/3; defender; Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. (Return it only if it's in play.)), Nether Traitor ({B}{B}; 1/1; haste; shadow; Whenever another creature is put into your graveyard from play, you may pay {B}. If you do, return Nether Traitor from your graveyard to play)
Promise of Bunrei ({2}{W}; enchantment; Whenever a creature you control is put into a graveyard from play, sacrifice Promise of Bunrei. If you do, put four 1/1 colorless Spirit creature tokens into play.)

Greetings
Muktol

0
Posted 04 March 2014 at 12:46

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Thanks for your comment!

You've made some good points and I looked at your deck- I wasn't aware of Seachrome Coast so thank you for that in particular. The Dimir Infiltrator is one that I had been considering but I wasn't sure if it helped for what it was worth- I might even out the Latch Seekers and put one or two of those in there, however I think further modifications to this deck are going to include more token-oriented approaches, so I had been looking towards like Growing Ranks- the Promise of Bunrei was also one I had seen, but I was only concerned of its viability but looking at my creature numbers I am most definitely putting some of those in. I am concerned about putting in Bloodghasts or Nether Traitors considering the double black, which I'm not sure I splash enough of to make those viable (I keep it for the lingering souls flashback)- I was also considering Spectral Procession and another Midnight Haunting- I also /really/ like Infernal Kirin, it's a really nice card so thank you for alerting me to that!

Again, thanks for taking the time to comment,

MisterMythos

1
Posted 05 March 2014 at 01:29

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The big advantage "Dimir Infiltrator" has is his transmute effect. If you don't need him pay, discard and search for a card that suits the situation better. Drawback is that you can only search for cc2 cards.
The thing I don't like on Promise is that the tokens don't have evasion. I wasn't that happy with the card, but I found no equal spell I could change it for.

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Posted 05 March 2014 at 09:36

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