Denial in the Darkness

by MisterMythos on 07 September 2013

Main Deck (67 cards)

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Deck Description

This is the current form of my deck I made when I first started playing- it's undergone some changes and has certainly expanded massively, hopefully this spot should change frequently as I update it.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

0333700

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Denial in the Darkness

I’ve tried not to suggest cards to add as it’s clear you’re working on a limited card selections, but for some of your cards it would be good to get up to 4 of.

I’ve also noticed that you have a lot of two mana of one colour cards – this is not impossible to manage but normally you’d only do this with one colour at a time (you have Vampire Nighthawk and Black Knight, Sanguine Blood, Murder and Victim of Night for black and Cancel, Claustrophobia and Encrust in blue). This is a recipe for getting you land locked, but looking at your choices I suspect this is because of how useful these are.

I’ve also not tried to make it Standard legal

Artifacts (0)
Loose the staffs, these are too slow and particularly for a control deck you’re going to need that card slot for something that drives your plan forward not some slow life gain.
Loose the Cauldron – you simply don’t have enough creatures for this to be worth it.

Creatures (18)
Like your choices, good mana range and lots of useful abilities. That said the Balustrade Spies don’t build on your deck and are quite expensive. I’d look for some two cost creatures here, preferably in black but also a couple of beefier creatures like Sengir Vampires

Enchantments (8)
A few too many here I think. I’d drop the Blood Reckonings – I like them but they’re a little too expensive and not quite damaging enough to an opponent. I’d also loose the Claustrophobia and Encrusts, too much blue mana and I much prefer the Stab Wounds (great card – reduce or kill an opponent’s creature and then cost them lives as well – Yay!)

Instants (12)
Drop the Victim of the Night – very specific and two black. Given the Murder, Doom Blades and Stab Wounds creatures should be less of a threat so drop the Essence Scatters. Despite the mana cost I’d keep the cancels – too good. I’d reduce the count and if you could swap the Downpour’s for Frost Breaths if you can.

Sorceries (0)
None of these were quite good enough…

Land (22)
You’re going to need more Black and now only the Cancels cost more than 1 blue
Island x 7
Swamp x 11
Dimir Guldgate x4

Hope this is helpful fella, if there are particular things I've said or cards I've dropped that you'd disagree with happy to discuss particular choices.

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Posted 08 September 2013 at 07:58

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I'm going to the best I can to reply to each with my thoughts and suggested modifications :)

Often when I find myself land-locked by the double-colour (not sure what the official term is) cards, a guildgate will crop up to assist but I understand that doesn't always happen- It's also why I probably had such ridiculous amounts of land (it was even higher before I uploaded this build to the site)- I'm not sure how I can make that less likely, hopefully mana will be more accomodating in a slimmed-down deck.

Artifacts
Lost the staffs and the cauldron-- the combo with Tenacious Dead doesn't really hit off as often as I'd like, so I think it would work much better if I had 4 of them, which isn't necessarily easy- I didn't throw them out right away because I was still trying to have a semi-life gain section of the deck, but looking through I'm not sure if the deck supports that in enough ways.

Creatures
I do like the Balustrade Spies but I understand what you mean, they're costly and probably more appropriate for a milling deck- I mainly have them for evasion (I tried to go for mainly flying creatures) but looking through I was thinking of replacing them with Child of Night, though only I have one, Blightspeaker (also only have one) and potentially Deathgaze Cockatrice? I've not taken them out of the deck because I'm not sure how ergonomic that switch is.

Enchantments
Again, the Blood Reckonings were life gain support- I'd dispute the Encrusts and Claustrophobia, they're an alternative to the 'destroy' cards in the black half of the deck and I think I'd need them for control purposes as I've cut out the Essence Scatters. I have other black 'debuff' cards (again, not sure on the official terminology :P ) but they're not as effective as Stab Wound-- I'm talking about things like Crippling Blight and Quag Sickness- Sinister Possession as well.
One thing I thought you would mention in this section is Sanguine Bond- since it is a life-gain focused card I thought you'd say to get rid of it- I was originally going to cut it out of the deck but I kept it in case various things hit off- like the Staffs, Cauldron or Blood Reckoning, sort of as a "best case scenario" echantment, but not necessarily a key feature; since these things are gone I think it would make sense to remove it, unless you have other ideas? In addition, I would extend to say perhaps the Mark of the Vampire(s) too, but I thought that their flexbility might factor in.

Instants
I was hesitant about 2 'destroy' cards- Victim of the Night and Murder, I put them both in because as I don't have 4 Doom Blades I wanted to have 4 destroy cards overall- Murder I thought was 1 too many mana for what it does, but I suppose that's price for a wide range of fire- I didn't think that Victim of the Night was too bad considering it only misses out 3 creature types, but as I think Vampires and Zombies crop up a fair bit it's a safer bet to leave it out. I don't have any frost breaths so I'll keep the Downpours for now.

Sorceries
Cut.

Land
I'll keep the land totals lower :)

Let me know what you think of my replies and just give me a updated opinion :) thanks!

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Posted 08 September 2013 at 13:30

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