MisterMythos

6 Decks, 3 Comments, 1 Reputation

Thanks, I'd been looking at Hypersonic Dragon- the Izzet Charm suggestion is also good, I'm not sure which counters I'd swap out though, maybe one of the Dissolves and both of the Counterflux?

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Posted 20 March 2014 at 00:37 in reply to #448624 on Spellstorm in a Teacup

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Thanks for your comment!

You've made some good points and I looked at your deck- I wasn't aware of Seachrome Coast so thank you for that in particular. The Dimir Infiltrator is one that I had been considering but I wasn't sure if it helped for what it was worth- I might even out the Latch Seekers and put one or two of those in there, however I think further modifications to this deck are going to include more token-oriented approaches, so I had been looking towards like Growing Ranks- the Promise of Bunrei was also one I had seen, but I was only concerned of its viability but looking at my creature numbers I am most definitely putting some of those in. I am concerned about putting in Bloodghasts or Nether Traitors considering the double black, which I'm not sure I splash enough of to make those viable (I keep it for the lingering souls flashback)- I was also considering Spectral Procession and another Midnight Haunting- I also /really/ like Infernal Kirin, it's a really nice card so thank you for alerting me to that!

Again, thanks for taking the time to comment,

MisterMythos

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Posted 05 March 2014 at 01:29 in reply to #444010 on Spirited Assemby

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I'm going to the best I can to reply to each with my thoughts and suggested modifications :)

Often when I find myself land-locked by the double-colour (not sure what the official term is) cards, a guildgate will crop up to assist but I understand that doesn't always happen- It's also why I probably had such ridiculous amounts of land (it was even higher before I uploaded this build to the site)- I'm not sure how I can make that less likely, hopefully mana will be more accomodating in a slimmed-down deck.

Artifacts
Lost the staffs and the cauldron-- the combo with Tenacious Dead doesn't really hit off as often as I'd like, so I think it would work much better if I had 4 of them, which isn't necessarily easy- I didn't throw them out right away because I was still trying to have a semi-life gain section of the deck, but looking through I'm not sure if the deck supports that in enough ways.

Creatures
I do like the Balustrade Spies but I understand what you mean, they're costly and probably more appropriate for a milling deck- I mainly have them for evasion (I tried to go for mainly flying creatures) but looking through I was thinking of replacing them with Child of Night, though only I have one, Blightspeaker (also only have one) and potentially Deathgaze Cockatrice? I've not taken them out of the deck because I'm not sure how ergonomic that switch is.

Enchantments
Again, the Blood Reckonings were life gain support- I'd dispute the Encrusts and Claustrophobia, they're an alternative to the 'destroy' cards in the black half of the deck and I think I'd need them for control purposes as I've cut out the Essence Scatters. I have other black 'debuff' cards (again, not sure on the official terminology :P ) but they're not as effective as Stab Wound-- I'm talking about things like Crippling Blight and Quag Sickness- Sinister Possession as well.
One thing I thought you would mention in this section is Sanguine Bond- since it is a life-gain focused card I thought you'd say to get rid of it- I was originally going to cut it out of the deck but I kept it in case various things hit off- like the Staffs, Cauldron or Blood Reckoning, sort of as a "best case scenario" echantment, but not necessarily a key feature; since these things are gone I think it would make sense to remove it, unless you have other ideas? In addition, I would extend to say perhaps the Mark of the Vampire(s) too, but I thought that their flexbility might factor in.

Instants
I was hesitant about 2 'destroy' cards- Victim of the Night and Murder, I put them both in because as I don't have 4 Doom Blades I wanted to have 4 destroy cards overall- Murder I thought was 1 too many mana for what it does, but I suppose that's price for a wide range of fire- I didn't think that Victim of the Night was too bad considering it only misses out 3 creature types, but as I think Vampires and Zombies crop up a fair bit it's a safer bet to leave it out. I don't have any frost breaths so I'll keep the Downpours for now.

Sorceries
Cut.

Land
I'll keep the land totals lower :)

Let me know what you think of my replies and just give me a updated opinion :) thanks!

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Posted 08 September 2013 at 13:30 in reply to #395403 on Denial in the Darkness

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