Atlantis Invaders!!!

by MisterDeck on 15 October 2013

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Instants (4)

Enchantments (9)

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Deck Tags

  • Mono Blue
  • Merfolk
  • Blue Aggro
  • Aggro

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 867 times.

Mana Curve

Mana Symbol Occurrence

052008

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Atlantis Invaders!!!

I would remove "Adaptive Automaton" as you allready have a huge ammount of lords in this deck. "Æther Vial" could be a good replacement for this.
Also you should maybe add some lands ;)

Some (few) suggestions from my own monoU merfolk deck (http://www.mtgvault.com/muktol/decks/monou-tribal-merfolk/)
Silvergill Adept (2/1, carddraw)
Savor the Moment (extra turn, skip untap), Merrow Commerce (Untap your merefolk at each end of turn), Aquitect's Will (Target land becoms an island, draw a card if you control a merfolk)

Greetings
Muktol

0
Posted 16 October 2013 at 11:49

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ok, I will test following your tip, I have another Merfolk deck UW like "tap creatures" and Thanks for advising some lands =D

1
Posted 16 October 2013 at 13:53

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To be legal in any format you need to go up to 60 cards. 40 card decks were last used in 1993 ... maybe add some Islands ;)

And you seriously need some Merfolk that cost one mana in order to smooth out the mana curve. Cursecatcher and Mantariders being the top picks here. As others pointed out, you have enough lords already, ditch the Automatons. And personally I would play Tidal Warrior over Sea's Claim.

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Posted 16 October 2013 at 12:50

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OMG I didn't know, hahaha! thanks for let me know about this "new" rule since 1993 =D and from now I will use Merfolks that cost one mana, I know that will be faster! thanks for your tip!

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Posted 16 October 2013 at 13:59

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