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This is a very good STANDARD reanimator. If you did Legacy or even Modern, this could be 10x as good.
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I haven't posted it up but yet but I've been looking at various reanimator decks running this kind of build. My B/G/W reanimator is nearly identical to this-with a few exceptions I'd like to put out there for you to consider:Replace commune with the gods with way finder satyr x4 from born of the gods. It's an early blocker and let's you keep your early land pulls. To make space for two of those, drop the abrupt decay. I say that because you need the slots and reanimator, especially game 1, is all about exploiting the mechanic. Your creature can be your removal/answers(shadowborn demon, rider, ravager, primordial).. Drop Centaur healer for an extra obzedats aid. The deck also needs more ramp- dropping voice. To SB and putting in 3 voyaging satyr would be a big boost. You can also drop eater and jarad for two more champions, giving you more sources of reanimation. He's important to because of his recycling ability, whereas if you mill put obzedats aid or rescue, you're screwed.. If replace archetype of endurance with another ashen rider or angel of serenity- the archetype is more sb for control. Last, elspeth is amazing but a lot of your reanimate in this deck can't hit her, and her most useful ability wipes you too- she more sb for dev green or selesnya-I'd use her slot for another removal such as the angel, rider, or maybe even an abhorrent overlord... Sounds dumb saying that but it does make sense. Like I said these are just suggestions I think of when I see it- I'm building the same thing. I think it definitely has it's merits in standard post BotG. Best of luck!