Auramancing

by MirthTheBard on 25 March 2013

Main Deck (60 cards)

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Deck Description

I like enchantments and auras a lot. I love making a creature so big with enchantments so I figured "hey not the worst idea for a deck." It's mostly for fun and kicks, watching something get really big and(hopefully) never die.

Leave comments if you think other enchantments or maybe some artifacts would improve it a lot more (I was thinking some swiftfoot boots). Also comment if you'd like to see it with other colors splashed :D.

How to Play

It's still kind of wantonly thrown together, so probably not as well focused as it could be. But as it is right now, I would play it by trying to get out my lawkeepers, automatons, and mystics. Start buffing them up with divine favors and eland umbras for survival while pacifying some of the enemies smaller creatures if I need to.

Try to hold onto auramancers until there is an aura you can get back from your graveyard. Then just snowball with Celestial Mantles and Angelic Destinies late game and you should be good :D.

Deck Tags

  • Auramancer
  • Enchantment
  • Aura

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

430000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Auramancing

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