the goal is speed with reliability, use arch-druid to lock everyone else outta the game
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Competitive.
if your goin for mill then focus on mill. not stall or ramp. the current is great for a fast pace mill with little control *spells like sleep*
grave betrayal, supreme verdict, bonfire. i think its a wonderful thing once ur opponent get the point where they can over run ur defenders, just kill eveyrthing they have and take it
the expensive parts the lands and bonfires. u can substitue those all out easy and come out to about 75 buxs
http://www.mtgvault.com/ViewDeck.aspx?DeckID=200376 your better off running spells like dazed and thwarts, check this out
thanks, ima add that as a sideboard. :D
im workin on a side board atm, soul siezers would be an awesome one. any ideas are welcome :D
to slow >.>
i was gonna ask that to. wheel on sun and moon why dont they reprint you QQ
stuffy doll! :D
look at dci rating and what decks are being run to win tournaments before you talk eol. different variation of pump infect are taking over everywhere.
also if your running legacy infect, you should be able to mono black accelerate you opponent turn 2 for game. its pretty simple when u run immolation souleater
true, but the thing it with blight mamba you have something with a bit more long term stability in the fight to. your not gonna win turn 2-3 every time so its nice to have a creature that you can keep around and still help get the job done
the way it works is u would activate tunneler during main phase, end main phase, his effect still resolves, thats over. then battle phase damage calculation u activate buffs. since its consistent at different phase the abilities wont over ride one another.
this is quite an intriguing deck, i run 3 turn black/artifact infect. ima have to try this out against it and see how they fair. really nice deck though, and rather cheap!
contagion clasps are good, but they run more around the lines of control, i wouldnt main deck them cause they take up room for faster 3-4 turn infect. proliferation only adds 1 counter each time. (not very effective compared to accelerated damage)
i think the ichorclaws are great, i run black artifact 3 turn infect. ichors are a back up to make your opponent need to block or let somethin in to be greatly pumped, hes a hero in disguise