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Very fast infection themed deck.
Sneak as many infect counters through as you can.Hand of the Praetor's adds direct infect nuking plus its an infect lord.Swarmlord adds infect tokens each turn.
This deck has been viewed 735 times.
You can sneak counters through fairly easy on this build, makes for short games.
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Very good deck.
have you considered some core prowlers? proliferates when it dies, so you can put another poison counter on your opponent every time one dies. somewhat pricey at 4 mana, but good for the later game.
I've actually got 4 I've taken out I'll re-look into that. That along with the Hand of the Praetor's add one counter on every poison card cast could really come in handy getting around defenses.
oh and what about ichor rats? you'd get a poison counter too, but that shouldn't matter unless you're playing another infect deck
I used to use these also but had to many infectors to decide on maybe ill toss one or two back in.
tell me what you think of my version: http://www.mtgvault.com/pigeons/decks/revised-infection/i thought you should focus entirely on poison counters and pushing through the defenses with intimidate and flying creatures, and presenting a couple creatures where attacking/killing them negatively affects the opponent anyway to give them a bad choice. so for this reason i dropped all the buffing cards and added a couple more creatures with nasty abilities. also rejiggered the numbers of the creatures a bit, and added another interesting non-basic land. hope you like my attempt :)
I'll take a look, but the buffing cards like the +3+3 have been huge helps when you sneak an attack through, I've had great success with them in this deck usually I'm not much of a fan of those, may be hard convicing me to remove those however.=)
makes sense. i was misunderstanding how poison counters worked, too. i thought if you got a swing on a player, it just did one poison counter per attacking creature. i didn't realize it was an amount of poison counters equal to the power of the creature. so now i understand more why you want buffs and bigger creatures. i still think the deck i put together can work though, because there's plenty of ways to get poison counters on other players without having to actually damage them.
Aye I like your infect build looks like it would be a fun one to play.
think i should replace the ichorclaw myr with a sabertooth cobra, or leave the cobra in the sideboard to mess with blue decks?(keeps reducing the mana they have for spells unless they take a poison counter)