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Memnites are quick and play into shrapnel blast for an easy 5. Kiln fiend is basically the whole set up here. but you can win without him. basically you stack spells on him throw down assault strobe gives him double strike and your usually going through on turn 3-4 for about 14 damage. lots of turn 3 win scenarios in this deck. play tested it a lot. you might be thinking lotus petal in a burn deck? try it out and see how it goes. they are actually very useful in here. gets me a turn 1 kiln fiend every once in awhile then i can stack spells by turn 3 kill off a quick creature with flame slash and go through for 20 with it. what a win tactic right? let me know what you think!
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if you do away with the shrapnel blast/memnite combo and splash green, you get berserk to go into a turn 2 win (a lot). plus he blows by chump blocks with trample. just seems like a lot needs to fall in place for shrapnel to go off.I made a similar deck if you want some additional ideas:http://www.mtgvault.com/ash1111100000/decks/dreaded-kiln/Mine kinda moves away from blast spells and more on growth, but it works the same...turn 3 most the time. (a lot of rage quit :))
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