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This deck is all about diplomacy. This is a multiplayer combo deck that uses a painter / grindstone combo as a deterrent for early aggression. If you can sustain until you have 6 or more lands, that's when things start to roll. With doubling season your planeswalkers will come out with enough loyalty counters to use their final. If you manage to get Tamiyo's final ability off, rewind becomes free and reusable over and over again. If you get dreamhalls out, then you can fog/autumn'sveil/ponder/rewind for free continuously. With all of the players except yourself locked down indefinitely, all you need to do from there is either grindstone them to death, or mill them with Jace. Works best if other players aren't already aware of the way the combos function.
With diplomacy and great caution.
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cool multiplayer build. probably only going to work the first time you play it though, because next game everyone's definitely gonna be gunning for you. not really anything to keep alive if people are paying attention to you
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Ha yep, you gotta sideboard a decent set of cards to switch up the build after you dominate everybody once with it, if you want to stand a chance in the upcoming rounds. The looks on their face the first time they understand the combo is priceless though :D
yeah haha. just seeing how sad your friends are when you crush their hopes and dreams is definitely worth it.