Yes! pithing needle is the only good low cc counter to it. Thus far the only good ideas I have for keeping this deck safe from tormod's are duress, pithing needle, and witchbane orb.
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Ha yep, you gotta sideboard a decent set of cards to switch up the build after you dominate everybody once with it, if you want to stand a chance in the upcoming rounds. The looks on their face the first time they understand the combo is priceless though :D
Thank you!
Don't worry, I don't for a second believe that you're trying to patronize me or anything. Also don't think I'm trying to do the same. Regardless, I know that this is the case from experience, fnm, tourneys, the judges at them, and friends / internet queries. They all confirmed that I am correct. Since I'm guessing you haven't spent too much time researching this specific ruling, I recommend that you start querying the internet / a judge because it will not be long before you see that you cannot counter a crypt with a naturalize. Also, tapping is part of the cost. It is not separated from the sacrificing. Long ago I thought it was as you are describing, but I discovered to my dismay that I could not stop people from nihil spell bombing me with a naturalize. I don't want to argue over this anymore until one of us can give definitive proof.
Heh, now that I've done research yet again to verify this, I guarantee you with 100% certainty that you are still incorrect. It does not say tap then sacrifice. The colon is after the word sacrifice, meaning it is part of the cost. This makes it an illegal target since the cost has already been paid and is not on the stack to begin with. Same thing for trying to doomblade a creature being sacrificed to fling. I understand what you're getting at, but the comma itself only indicates order. As long as it is before the colon, it is part of the cost and does not get its own place on the stack.
You are incorrect. Since sacrificing Tormod's Crypt is part of the cost, the target you would've intended to choose for naturalize is illegal and it fizzles. Likewise if one tries to naturalize it, they can tap and sac it in response. This would detonate it prematurely, but in a splinterfright deck it would still do devastating damage. I've had to research that in the past for graveyard decks I've made. Also you can find the answer here since the same principle for naturalizing a ratchet bomb is involved: http://eco.cueb.edu.cn/contents/page/html.php?id=20120606165406AALKDcTThe best answer I've found thus far is to use duress to pick it out of their hand or witchbane orb.
Ah, witchbane orb would work for tormod's crypt. Still don't know about Rest In Peace though.
I believe that even if you attempted to naturalize it tormod's crypt would still be sacrificed thus resulting in you "forcing" them to sac it. You can't use it until the spell resolves anyway so both rest in peace and tormod's crypt would exile the graveyard before naturalize could stop it.
Ha thanks!
Yep, unless i put in nevermore. Do you know of any preventative green and/or black spells in standard that could stop this? Obviously if I force them to use tormod's crypt I could prevent it from being too damaging, but if that get's played mid game it would be over. Same thing for rest in peace.
On second thought, perhaps gravecrawlers instead of ambush vipers is the way to do it.
They might be a little too mana heavy/vulnerable for this deck.
Thanks! If you were to use boneyard wurms you might have to take out the ambush vipers. I don't recommend that because that's pretty much the only early removal you'll have plus they make excellent graveyard fodder. I used to run a version that had boneyard wurms, but I always ended up tossing them in the graveyard to pump up splinterfrights / ghoultrees.
Yeah when innistrad came out I had blue in it. Now that grisly salvage is out I made it just b/g.
Thanks! I put the caravan vigil in and Im going to put an acidic slime in for the pod.