-Wolf Swarm-

by Milkey34 on 11 April 2011

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

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Deck Description

This is a Wolf token deck that based on getting alot of wolves on the battle field buff them up then double the tokens then swing
Please leave me some feedback and tell me what you think advice and criticism is appropriated

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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This deck has been viewed 1,658 times.

Mana Curve

Mana Symbol Occurrence

160061

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for -Wolf Swarm-

Lose the white, you dont need it. More master of the wild hunts, more arbor elves.

I have a wolf deck, here is the link:

http://mtgvault.com/ViewDeck.aspx?DeckID=63832

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Posted 11 April 2011 at 23:03

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I like the white in here i feel like it give a little flavor or spin on the game and seems to run well with it and i would run more masters but im kinda on a budget... haha but ya your wolf deck is quite awesome. i might make some suggestions on it tho. and Thank you for the advice =)

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Posted 11 April 2011 at 23:12

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I'd probably suggest cutting a number of creatures out...
Notably, Arbor Elf, Druid of the Anima, Turntimber Ranger, Fauna Shaman, Elvish Aberration, and Tolsimir Wolfblood.
Probably ditch most of the enchantments, as well...

In turn, get 4-of the Wolfbriar Elemental, Wren's Run Packmaster, Master of the Wild Hunt, and Howl of the Night Pack.

Then focus on lands; with this type of deck, getting lots and lots of lands onto the field extremely quickly is all you really need.
Nature's Lore, Skyshroud Claim, Harrow, Three Visits, Khalni Heart Expedition, New Frontiers, and Veteran Explorer all jump to mind.
The more land-fetches you run, the fewer cards in your deck to draw from, and the better the odds of coming up with a game-winner.


Though, I'll admit, this PROBABLY isn't a good idea... It'd still be funny as hell.

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Posted 11 April 2011 at 23:12

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You have a really good point there honestly. but im not really making it based on howl of the night pack so i dont really need some many lands. what its based on is me creating large amounts of mana and spending it on tokens and the creatures in hand hince most of the cards you explained and ya i could probably get rid of tolsimir any suggests on what to put in like i said im kinda on budget right now but suggests are always helpful and thanks alot for the comment!

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Posted 11 April 2011 at 23:19

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The point of getting massive amounts of lands is that it works with ALL of the creatures I listed other than the Master of the Wild Hunt. More mana = more wolves.

Howling Wolf could be funny, dependent on a good mana supply... Maybe Rot Wolf, with its self-replacement ability and synergy with the Master of the Wild Hunt.

I'd also suggest more Beastmaster Ascension because it's just awesome for swarm decks.

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Posted 11 April 2011 at 23:25

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hmmmmm you make a very valid arguement sir i think im going to have to do as you said now cause those are really awesome ideas cause the rot wolf with master of the wild hunt idea is pretty awesome and i know beastmaster ascension is mean but i need more money haha

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Posted 12 April 2011 at 03:00

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No Doubling Season?

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Posted 11 April 2011 at 23:52

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Ya that card is freaking expensive or i would because its just baller but right now its just this

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Posted 12 April 2011 at 03:02

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Ya that card is freaking expensive or i would because its just baller but right now its just this

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Posted 12 April 2011 at 03:26

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ok here are the changes ive made please comment and tell me what you think

-1 arbor elf
-2 druid of the anima
-2 elvish aberration
-2 tolsimir wolfblood
-2 leyline of the meek

+1 Beastmaster acension
+2 primeval titian
+4 Harrow
+4 forests

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Posted 12 April 2011 at 03:44

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So could you guys tell me what you think?

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Posted 14 April 2011 at 14:03

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