Always a fan of any glissa deck. Get rid of young wolf, replace with birds of paradise so you can T2 glissa. I love hex parasite, just not main deck, i would replace with solemns, great card with glissa.
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you can get alot more value out of hedron crab with fetch lands.. though I dunno if this is a budget deck or not as that will significantly add to cost
Shouldnt you have alot more than 12 creatures for a pod-based deck? Not quite sure what ur plan is here.. But B/G pod with undying evil and a copy of black mikaus sounds like value value value
yea.. you got the idea.. blue to counter/vapor snag/ dig with ponder/probe and unblockable, green to pump.. plus green has the infect elf 1-drop mono black for discard and creature removal to keep the path clear
Oh, i almost forgot, white has flying infect too...
If you are just making a deck for fun thats fine, if you are planning on doing FNM with it.. Dark favor and any other aura in this format is awful if u arnt casting on hexproof.. Theres so much removal you arnt going to get it off.. And if you do it probably because they are just going to vapor snag. And piston sledge.. What do you do when the creature dies to combat or to a removal spell in response to the equip? Or bounced? What artifact are you going to sacrific to re-equip? Oh and you are wrong about flying infect, blue has one. Search gatherer. Like I said, If ur just building for fun.. Go for it.. If you want to FNM, triple color infect simply wont work in this form.
Personally, if you arnt going to go mono black infect, I think just U/G is the way to go. Ichorclaw myr is just as nasty as plague stinger especially if u give him trample. Ditch the signal pest and the sledge.. If u want to keep te dexk more budget (no swords) use runchanters pike. By getting rid of black and opening up blue u can pack couterspells to counter removal and use vapor snag to help keep the board clear.. Also u can use artful dodge to pound infect through
If you are looking for a real budget RDW, Go with goblins since goblin grenade is in. Grenade + arsonist is a massive 6dmg for 2 red. Arsonists, fireslingers and spikeshot are all the goblins you need for grenade. Inferno titan too high CC for RDW, same with urabrask.. You dont want anything over 4cc.
I don't like the black splash for flashing back souls.. I think it cripples ur manabase too much. I would just cut the souls for more removal and a smoother manabase. Consider running 4 shocks and 2 gut shot in their place. Check out my W/r puresteel for a sideboard options.
Bluesfan, you are mistaken, slagstorm deals 3 damage to every creature on the battlefield, it is a global effect and functions just like wrath of god / day of judgement. Only creatures that are indestructable or protection from red are uneffected, hexproof only stops targeted removal.
Get rid of the moths, the angels feather. Add: 4 soul warden, 4 survival cache and personally i would ditch Boon and divine favor for 4x honor of the pure
I got 2 card suggestions for the theme of this deck: darksteel plate + steel overseer = lulz
When dark ascension hits.. Draw power = desperate ravings, swap out the lens for them, all the draw power u will need
Well in G/B you gain access to Glissa... who turns a perilous myr into a 2-toughness nightmare killer
I like the idea, theres quite a few cheap (money wise) angels in standard you can toss in: victory herald, aegis angel, Chancellor of the Annex, shattered angel, sunblast angel All do more relevant things than serra angel Since ur black.. a few doom blades may be in order and instead of all the things to bring back ur perilous myr.. drop the hiipos for sun titan (not expensive! was m11 promo and reprinted, its $5 and easily tradable) and/or sheoldred (promo also, even cheaper than sun titan) and one last thing... ur missing heartless summoning from ur decklist
koth benefits you far more than chandra.. they both 4 mana, turn 4 u drop chandra all ur doing is pinging something for 1 and u gotta wait till next turn to copy a burn spell if u have one.. drop koth, activate a mountain, thats 4 dmg right there... and like i said, if u got a volt charge, ur ulting next turn.. though volt charge and chandra isnt bad.. 6 dmg + she stays same loyalty. But overall I think koth is the way to go, land damage is colorless after all, not to mention un-counterable and never ending :) as far as the ancient grudges... red already has a TON of artifact destruction... shatter, crush, magic vandal, into the core etc etc etc.. and only 2 in sideboard.. I dont see point in em
Galvanic blast yes, incinerate no. There really isnt much in standard to blast for 3, mostly 2 and under or 4 and up. I would drop them for another blast and arc trail OR 2x koth if you have them. I like koth alot and depending on the matchup it makes boarding hero a snap :). Planeswalkers also appriciate volt charge alot, koth +1 next turn volt charge, koth ult = win
well since you still arnt running doom blade main, at least sideboard them. maybe deathmark for added green/white killing.. baneslayer is a pain after all lol Have you playtested it yet? I'm a little concerned you tossed too many 'comes into play tapped' lands.. this can really slow you down.. taking away the sometimes ever important mana leak ability.. depths would be my choice to ditch since they only provide you with Blue mana, at least the others give you both.. 'come into play tapped' also doesnt play too nice with your chalice
Yea I would get rid of diminish, u got plenty of creatures including deathtouch to kill anything big, you could drop deprive out too since u only using 1.. that would give you 3 seas.. also should think of dropping unsummon for 2 eather adepts.. unsummon and a 2/2
Personally I really don't see the point of wrexial without spreading seas. I would run doom blade instead of unsummon for sure. I'm a big fan of durress and would use 4.. and ditch the clones or sideboard them if u really want to em cause its a rather situational card.