The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Can you do so much damage that a calculator comes up with an error? I can with this deck. Everything in this deck is meant to work together. Once I get a good amount of land, I can bring Hostility out, and easily turn 10 possible damage into 30,000. There is a ton of math to do here, but trust me.
This deck has been viewed 1,622 times.
I like what you're thinking, but there are a couple cards I'm no sure what to think. Mana Echoes and Red Sun's Zenith or Earthquake is a good idea, you should drop Pyroclasm though. Pyroclasm, while it is a soft clear, can kill any 3/1 you have (Obviously you wouldn't play it if it would, but then you're banking on having +2/+2 counters on all your creatures to save them.) If you're looking to deal a lot of damage with ele tokens, add more Battle Hymn's, another Hostility, and bring the total closer to 60.
Permalink
I may actually rid of the Battle Hymns. Believe it or not, they haven't been of much use, the great thing about having Pyroclasm, is I can use it as a board sweeper, and in many cases add +1/+1 counters to my Rockslide Elementals. Then, if I have Elemental Mastery on Rockslide Elemental, I can tap it to put a whole bunch of 1/1 tokens to the field. Mixed with Mana Echoes, it adds a ton of mana to my pool. I understand exactly what you're saying, and I don't disagree. Pyroclasm does great things for me in this deck. Thanks a lot for your input. I appreciate it, and I may give that a shot. It can't hurt.
I am quite intrigued by this piece of destruction. Can I ask how you did the math? I´ve been searching the web for MTG Math, how, and what, to pull together for maximum consistency, but I have never found it. You use untraditionel Cards and hat´s off for that, man =) "Furnace of Rath" could get you double dmg a turn earlier, but when you say, there´s a significant amount of math in it, I´m too afraid of advising you further - don´t want to disturb the rythm =D
Thank you, sir. It took me a while to build this challenging deck. "Furnace of Rath" would definitely beef this up faster, however, I want to be the one doing the damage. Haha. Allow me to give you a simple example of how I do the math. This scenario is not hypothetical. This was an actual in-game scenario. On the battlefield, I had:Rockslide Elemental ( with 7 +1/+1 counters, making him an 8/8. I had him enchanted with Elemental Mastery. 1 Mana Echoes2 Shared Animosity6 MountainsI tapped Rockslide Elemental, to put 8 1/1 elemental tokens on the battlefield, thus adding 72 colorless mana to my mana pool. (With Mana Echoes, and a creature enters the battlefield, you add a mana for itself. Therefore, if you put out one creature, you add one mana to your mana pool for the creature that just entered). I then tapped three mountains to use Hostility, plus 3 colorless mana. Because of Hostility, I prevent the damage, put out 79 3/1s and I add ten more colorless mana to my mana pool, bringing me to 3 untapped mountains, and 79 colorless mana. Then I played Red Sun's Zenith for 79. When those creatures entered the battlefield, I added 7031 mana to my mana pool (79 new creatures x 89 total). I then played Comet Storm. So played it again for 7031, and add 56388620 colorless mana to my mana pool (7031 new creatures x 8020 total creatures). The mana doesn't matter anymore, because I had nothing left in my hand. So now, I attack. Here is where the math runs rampant, so bear with me. Haha. I attack with everything, including Hostility. All of my creatures now get +16040/+0 (the effect from Shared Animosity stacks). So let's start with the 1/1 tokens. They are now 16041/1. 16041 x 8 creatures = 128, 328Then we take on the 3/1 tokens. They are now 16043/1. 16043 x 8010 creatures = 128, 504, 430Last, but not least, we have Hostility. He is a 6/6. He is now a 16046/6. Add all this up: 128, 504, 430 128, 328+ 16, 046_______________128, 648, 804 damage. Yes. This is overkill. That's the point. Haha. I apologize if that got too complicated.
I need sunglasses to look a this, haha. Insane amount of damage, yes, very overkill, but somethimes overkill is just what we need. I have a similar deck (green elves) which does alot, no-where near 128 K, but still alot, hehe =)Check if you want;http://www.mtgvault.com/blckfirphoenx/decks/elves/Via Ezuri I can beef my critter up quite to the extreme, well... seeing this, it pales, and your´s is semi-budget as well.I really wished I could like this deck Again =)
I think you do need sunglasses. This did 128 million. Haha! Thanks a lot, man. I generally don't receive much recognition on here, for my decks. I usually just get that from my group. When I get the chance, I will check out your deck, and comment on it. They are elves, so I bet it gets nasty. Haha.
Haha, of course ! 128 Mill, my god man...!A great tip for getting some attention, is to comment on other decks, but be scarce to ask for favors in return. The players, who think you´ve done a good job, tend to check out your deck(s) as a friendly gesture =)
Alright, man. Thanks for the tip!
Ach yes! I almost forgot about this deeply fascinating overkill deck - Ah... good times :D
I just realized that I was thinking ahead of where I was typing. Sorry if there was any confusion. I'm sure you get the idea. Haha.
I'm sorry if the question sounds stupid, but I didn't quite get this.Hostility lets you put 3/1s for every spell damage you do to your opponent, but this doesn't look like a burn-heavy deck.So what's the plan...?
The main way I use this deck, is by getting Ember Hauler out on turn two, then Shared Animosity or Rockslide Elemental on turn three. I will sacrifice Ember Hauler to kill another creature, giving Rockslide Elemental two +1/+1 counters. I can then place Elemental Mastery on him, and on the following turn, play Mana Echoes. So let's say that that is all I have on the field; I can tap Rockslide Elemental, and put out 3 1/1s. When I attack with all three, they all get a +2/+0 buff, thus making 9 total damage. Most people don't want to take all of that damage, so they will block one or more of the creatures; thus adding more counters to Rockslide Elemental. When I tap it again, I will have even more creatures, with more power. So, even if I can't get Hostility to the field, I can do plenty of damage to my opponent. This deck was designed for everything to work together. If I don't have Hostility, but I have Rockslide Elemental, and Mana Echoes on the field, I can still do tons of burn damage with Comet Storm and Red Sun's Zenith. The downfall to this deck is it can take little time to get it going. If I manage to do so before I die, which usually is the case, I can send a ton of powerful creatures their way.
Also, this deck has thirteen spells that will trigger Hostility's ability.
Thanks, I got it the wrong way. I wasn't considering Rockslide Elemental a big part of this.Quite scary.