I have a deck that utilizes lots of elementals. It is a hell of an overkill deck (I've done over 1,000,000 damage in a real game), but I think you may be able to find a few ideas. If you throw in Elemental Mastery with Shared Animosity, it would be sick with things like Nova Chaser. You'd be able to put out 10 1/1s with haste, and when they attack, they'd become at least 10/1. Just an idea. If you want to see the deck, here it is. http://www.mtgvault.com/milfstink/decks/here-comes-the-boom/
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Not even a dollar. Nice combo, sir.
Why not throw in Dauntless Dourbark?
Goblin Sharpshooter + Gorgon's Head = DEADLY!!!!! I like it! +1 from me
I would take out Urborg, and replace it with Cabal Coffers. Also, I think you should add in Corrupt as well as Exsanguinate. You have a lot of cards that cause you to pay life, but nothing to really replenish it. With all of the mana ramping, you want Exsanguinate to really hurt all of your opponents, and gain life. It is a win-win.
Thank you, sir. I think I could probably squeeze Ghostform in here, somewhere. I'll sideboard it for now. +1 to you, my friend.
I was unaware that it was banned in Modern. Good call, sir.
I think you should use Ponder instead of Telling Time. It is a much better choice.
Cards like Snap are really good as well. Snap lets you bounce a creature to someone's hand, then untap the land you just spent. It is hard for someone to do anything if they can't keep their things on the field. Mixing in white is really good if you want to shut them down. You can have cards like Holy Day to nullify damage, and ones like Ghostly Prison that force them to pay to attack. In conjunction with removing land, you're kinda locking them down. Control isn't easy to build, but it is powerful if you do it correctly. Also, check out cards like Fiend Hunter, which will allow you to exile creatures until your creature leaves the field. It's kind of a double edged sword, in a way.
How could I forget about Underworld Dreams?!
There is so much that blue can do for you. If you are looking to shut down their game, you can use things such as Frozen Æther, Isolation Cell, or one of my personal favorites, Ward of Bones. You can use cards such as Ovinize, Polymorphist's Jest, and Turn to Frog to mess with their creatures. Another one of my favorite combos is to use Invisible Stalker with Sigil of Sleep, allowing you to return their creatures to their hand. Drawing cards is also a huge deal; you need cards to win. There are a number of creatures that do awesome things for you when you cast spells, such as Tidespout Tyrant and Talrand, Sky Summoner. Make each card help in more than one way. Delver of Secrets, Talrand, and Tidespout Tyrant help you greatly when you cast instants or sorcery spells, but you're worried about mana cost. Don't worry, High Tide will help to take care of your problems. Wanna set the field up and screw with their land? Use Sunder to put all of their land back into their hand. Then every time you cast an instant or sorcery, Tidespout Tyrant will allow you to put a land back in their hand. There are a million and one options.
Perhaps Ghastlord of the Fugue? It is a 4/4 unblockable that costs UB UB UB UB UB. When it deals combat damage to a player, you look at their hand, and exile a card of your choice. Also, you get a +1 from me, sir. Kudos.
Thank you for the compliment, and for understanding the meaning behind the name, sir!!
Of course, buddy. Happy to help.
I would definitely recommend getting Fabled Hero, as well as Solidarity of Heros. Fabled Hero is a 2/2 Double Strike for 1WW, and a heroic ability that gives him a +1/+1 counter when he is targeted. Solidarity of Heroes costs 1G, and has a Strive ability of 1G; it doubles the number of +1/+1 counters on any number of creatures. The beautiful thing is the Heroic ability triggers when the creature is targeted, so if you have Fabled Hero out, and hit him with Solidarity of Heroes, he gets two +1/+1 counters. If he already has a +1/+1 counter when you cast Solidarity of Heroes, his heroic ability will trigger as he is targeted, then it will double. Therefore, he will be a 6/6 with Double Strike.
Well played, sir. Very well played.
Also, Search for Tomorrow would be perfect.
Ah. Good thinking, sir! That's such an evil way to win. Haha. I was about to comment that I read up on Angel's Trumpet, and that you were right.
Peacekeeper is perfect! Thank you, sir. As for Stasis, I want them to untap their permanents so they take the damage from Angel's Trumpet.
Equilibrium is perfect! Good thinking, sir!
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