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My interpretation of the mono-blue tron list, I have been playing this deck for a while and really enjoy it. The easiest way to describe it is a mono-blue control that uses urza lands to churn out efficient finishers, while controlling the board state with bounce and counter spells. The main fuel for your tron comes in the form of thirst for knowledge and expedition map, although every counter or bounce has either a cantrip or scry effect, with spell burst and cyclonic rift being the only exceptions. The deck is also capable of performing a mindslaver lock off of Acadamey ruins and tron mana.
The way I play the deck is like a typical control deck with a kinda grindy draw-go situation. How I choose to kill is normally determined by the match up. Against all-in-twin or tempo twin, going in for beats while countering splinter twins or exarchs/pestermites is normally my go to, against heavy control lists like W/U/R, I like to chase the mindslaver lock, on account of the control decks not being able to put as much early game pressure on you. Against heavy aggro like zoo and affinity I have one thing to say, wurmcoil and batterskull, because that life gain just ruins their day.
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