Blightsteel Ramp

by [email protected] on 17 February 2011

Main Deck (56 cards)

Sorceries (2)


Instants (6)


Artifacts (3)


Enchantments (3)


Land (20)

Sideboard (2 cards)

Creatures (1)

Artifacts (1)

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Deck Description

Blightsteel Ramp

Deck Tags

  • Other...

Deck at a Glance

Social Stats

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This deck has been viewed 1,185 times.

Mana Curve

Mana Symbol Occurrence

08080

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Blightsteel Ramp

strykerzero has deleted this comment.

Posted 21 February 2011 at 00:16

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Deleted Former response...

Trying to properly adjust the mana ramp using only artifacts is rough but here we go. Take this or leave but here is basically my advice for adjustment to 40 slots in this deck purely to provide the 3 artifacts for forgemaster turn four and ensure 5 mana is avialable to play him on that turn (alough you cant use his actual ability that turn)

10 Mountain
10 Island

4x Iron Myr
4x Silver Myr
4X Everflowing Chalice
4x Semblance Anvil
4x Paladium Myr

Remaning 20 should be dedicated to post turn 3 defense and your finishing combos

Turn 1: nothing...... (options here would be good)
Turn 2: Iron Myr, Silver Myr or (1 Charge) Chalice
Turn 3: Sembalnce Anvil, Palladium Myr, or (2 Charge) Chalice, Myr Galvaniser*
*only if Splinter Twin or second galvaniser+mana myr is in hand
Turn 4: Splinter Twin, Forgemaster, Myr Galvaniser+Mana myr
Turn 5: drop win conditions (hopefully)

Win Conditions:
Blightsteel Drop
Inifinite Myrs
Infinite Damage Fireball

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Posted 21 February 2011 at 20:02

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Bah if you follow this you really dont have much space left....

4x Galvaniser
4x Fireball
4x Forgemaster
2x Blightsteel
----------
=14 cards

Instead of using islands for counter spells , perhaps go white (with the white tapping myrs instead of the blue) for protection and damage prevention instants (brave the elements, safe passage etc)

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Posted 21 February 2011 at 20:13

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strykerzero has deleted this comment.

Posted 21 February 2011 at 20:18

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I Really liked Whispersilk for its capacity to make Blightsteal a one shot but..... If you go white you could potentially bypass all blockers using protection providing spells (if they are all of one color) and give yourself some defensive options at the same time.

-1 Blightsteal
-1 Forgemaster
+4 Brave The Elements
+4 Safe Passage or Emerge Unscathed
=60 cards?

Protections is nice as it prevents targeting or damage from sources of that color (and they cant be declared as blockers) Unfortuantly board wipes would still be a problem, but you have some non creature artifacts to offset the loss.

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Posted 21 February 2011 at 20:27

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Brave the elements is worthless "white creatures you control gain protection"... What good does that do? I like your idea of safe passage though...

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Posted 22 February 2011 at 08:53

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strykerzero has deleted this comment.

Posted 21 February 2011 at 20:44

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Here's the new version... http://www.mtgvault.com/ViewDeck.aspx?DeckID=151918

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Posted 22 February 2011 at 09:22

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