doom blade is not a common in standard:S it means that this deck is not pauper legal (in standard ofc) :/ just saying. it's still a pretty nice deck though:)
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well i guess the problem is with the control part. if something big enters the battlefield you cant do anything. thats why i mentioned you to play more big creatures. thats the future. just look at jund midrange decks. you cant find creatures cheaper than 4 cmc. your type of deck that plays a lot of cheap control and some big creatures doesnt work any more you have to go for a lot of big creature and a few control like mizz mortars that can be played also at a low mana cost and a higher but with effect on the game. so i would make it 4 thrag, 4 huntmaster, 4 etherling, 4 farseek and just after these the control like snaps and stuff.
well I think it depends on you. in some case desolated lighthouse can save your ass pretty well. But in some case you draw a land. however the alchemists refuge can always come useful if you have one of your big creatures in your hand. it's like the opponent is attacking and you just say hmmm lets play this progenitor mimic and copy my original thragtusk than let it die and in your upkeep gain a bunch of life again. but the bad thing is that you only have 6 creatures that dont have flash so you decide. so i'd rather have the desolated lighthouse int htis deck but if you put in more creatures then the refuge. oh and one more question: why do you always write "type your deck name..." at the begin of your comments?
hmm it dont think that type of card could be a really a good card in this deck. it works way better in aristocrats. if I were you I'd rather add some more burn to make sure your enemy doesnt have anyithing on the battlefield. the 4th snap could be also a good choice
huntmaster is like the best control card ever:D in the worst case it makes you gain 2 life and 2 2/2 blockers which I think is pretty impressive. in better cases if the opponent cant play anything it gets down one of the enemys creatures and becomes an aggressive attacker that comes really useful considering the opponent did NOT play anything so he wont have so much blockers. this is the reason why did it cost 30 usd and its still at about 10 which is not that bad. and my last reason is that you have no 4 drop in this deck only the jace which, lets accept, isnt the best card against aggro. its better gaining some life and having blockers than having a lot of cards and btu having no time to play them. I hope I could make you think again about them:)
you should add some huntmasters.
you really need the 4th farseek. also add some aggro control in the main deck. you have no chance if a well made aggro starts against you. 6 cards wont do it. oh and put a prime speaker istead the dracogenius. the speaker is like a sphinxs reveletaion getting you a huge creature, not some life, mainly 5 (thragtusk). i hope i could help you:)
if its standard why do you play mistveil plains?
instead the golgari charm you should use abruct decay. it cant be countered, destroys the rest in peace the same and you can also use it against creatures like boros reckoner. and it costs the same:D consider also blood artist. with gravecrawler and geist it can do miracles:) i hope i could help you.
4 zameck guildmage!!! its a must in this deck. it combos with all of the cards you have. oh and ooze flux is not such a good card. the 4th rancor is!!! also another strangleroot geist. you should make this deck as aggro as possible. and if it gets longer you win with zameck's draw ability + infinite undying:D
this deck is better than you think. you actually need only a gemstone cavern, an elvish/simian spirit guide, a flash and a protean hulk/summoners pact to win. when protean hulk dies you search for the disciples or blood artists and also for the artifacts that die instantly. but while they die the disciple is already on the battlefield so it triggers his ability. there is a better version of this deck search for it im too tired to do it now. i think its called something like yours. search it on google im sure youre gonna find it:)
like how you start fighting :) :P :D lolololol but srsly guys cmon please stop it. anyway this combo is awesome but I would add some card searching. citanul flute is way too slow imo. I'd rather use green suns zenit or something.
No you are false, this combo is actually legal. He can just say that he makes it 5000 times then ends it so this way it is not infinite.
nice deck but you still need 3 cards. I'd suggest orzhov charm or gift of orzhova.
thanks:) about the black splash I still dont know wether I should put it in but I'll definitely cut down the lands
thanks:) I've never thought about this combo yet. It's a really tough one! thanks again:D
hmm yeah it's a good idea I take out the maulers for the reckoners. the faithless looting is important here because I can draw 2 and then discard the lands and all this for 1 mana.
wow awesome:D infinite squirrels on turn 3. you really deserve a like:D
use quillspike with devoted druid. it makes a kinda cool infinite combo:D
hmmm I'm gonna consider it thanks:)
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