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This deck base on Duel of the Planeswalker 2015 (PC Game).Main combo is the combination of ability from "Guttersnipe"and "Charmbreaker Devils". When you spell an instant or sorcery, it will deals 2 damages to opponent and then an instant or sorcery will return to you hand at the beginning of your upkeep at random.Loop the instant or sorcery to deals continuous damages.
This Red/Blue deck is difference from another Red/Blue which are quick play.The Returner is slow and base on the counter type and defensive style.1) We have many of Defender (Guard Gomazoa, Doorkeeper, Vent Sentinel) to stand in defend game and waiting for main combo from instant and sorcery spells.Nevertheless Vent Sentinel can deals X demage base on number of defender you control.2) We use return spell to control the opponent game play and safe our LP from being attacked.3) Like I said in description. Main combo is the combination of "Guttersnipe"and "Charmbreaker Devils"abilities.4) In the offensive play we use Flying Creatures which more save from blocking by creature (with no reach or flying), Cloudfin Raptor start with 0/1 but can evolve.We have creature with maximum power/ toughness 4 then Cloundfin Raptor can be grown up to 3/4 or 4/5. Furthermore the 2/2 Flying Drake can be summoned by "Talrand, Sky Summoner" ability while we spells an instant or sorcery.Discussion : With the "Loop Power" of "Charmbreaker Devils", "Guttersnipe"and "Talrand, Sky Summoner" we can deals 2 damages and summon 2/2 drake continuously.
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