Vampire fun

by Mightymus on 10 October 2016

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (2)



Enchantments (1)

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Deck Description

This is my casual Vampire fun deck.. :-)

Deck Tags

  • Vampire
  • Casual
  • Budget
  • Tribal

Deck at a Glance

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This deck has been viewed 709 times.

Mana Curve

Mana Symbol Occurrence

0021250

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Vampire fun

The question is if you want to improve this deck and make it more streamline (/competitive) or just keep it like it is?

Greetings
Muktol

0
Posted 11 October 2016 at 08:03

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I'll love to get some input on how to get it to be more competitive..

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Posted 11 October 2016 at 10:56

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That depends a lot on how you want your deck to behave. For vampire (and most other tribal decks) decks there are basically 2 approaches: Fast and aggressive or slow and controlish, for budget decks I would suggest the slower and controlish variant, simply because the cards normally aren't that expensive like their aggressive pendants.
Question is would you be willing to spent some money on this, and, if yes, how much overall/ or per card? This sets the frame we can work with.

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Posted 11 October 2016 at 16:02

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I normally end up trying to go control way anyway, so that's fine with me.. :-)

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Posted 12 October 2016 at 12:25

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First I would remove the following cards:
4 Bloodcrazed Neonate ...I can get stronger but chances are high that it will be killed on your first attack. You can't decide when you want to attack with this creature you always have to attack. Child of Night could be a replacement for this card as it's lifelink ability allows you to stay in play a little bit longer. Vampire Hexmage could also be an option (but it's more sideboard material)
1 Stromkirk Noble ...If you're not up against a human tribal deck this guy will die rather fast. Nearly useless when drawn later on, even with the help of Stromkirk Captain & co.
4 Bold Impaler ...Later on you might have enough mana to activate it's ability but you probably rather want to spent it on your finishers or other important spells.
1 Dark Impostor ...The same is true for this card. Sounds great but when can you activate it's ability without worrying on not being able to cast any other spells this turn?
1 Markov Dreadknight ...Without any support the chances are high that you will have not enough cards in your hand to activate his ability. Falkenrath Marauders are the better choice in my opinion as they also have hast, thus come into play and do something right on.
2 Rakish Heir ... I would replace those with 2 additional Curse of Stalked Prey. On the one hand you're loosing a creature you might want to attack with when it's save, on the other hand the Curse is cheaper to play and much harder to remove.

Basically I would try to fill up the free slots with removal and draw-spells to increase the chance of getting your finishers into your hand and removing anything that might prove dangerous and your creatures can't handle so far.
Here are some suggestion
Creatures: Vampire Nighthawk, Viscera Seer, Guul Draz Assassin, Child of Night, Vampire Hexmage
Removal: Dismember, Go for the Throat, Doom Blade, Tragic Slip, Lightning Bolt
Carddraw: Read the Bones, Sign in Blood
Support: Mimic Vat, Blade of the Bloodchief

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Posted 13 October 2016 at 06:55

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Nice.. i'll try to look into that.. thanks for using the time..

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Posted 14 October 2016 at 06:34

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