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Vamp/Zombie/Devil's (Mid-range/control)Any advise would be nice, how to play it in the best way, or how to change it to be stronger, want to keep it Red/balck Vamps/Zombie. the green is realy only for "Rancor". Added Vexing devil, for more turn 1 drop, what's best Vexing devil or Diregraf goul?
you help me (:
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Gravecrawler is your only zombie, so his ability to be cast out of the grave is not very useful in this deck. drop him and focus on your vampires. remove rancor as well, its not good enough to spread out your manabase for just that card.
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what do you suggest i use instead of Rancor and Gravecrawler ?
You could theoretically turn this into a form of R/B aggro, you would just need some card's with haste like Rakdos Shred-Freak, Ash Zealots. More Hellrider's are alway's a good idea, Rakdos Cackler's are good for a 1 drop, Knight of Infamy to give an early attacker a little boost + can be used as a blocker against white creatures if that match up comes up.Pretty much if you turn this into R/B Aggro you need haste, burn and some big creatures for late game.
hey Tripedge thanks for the help, i have both the Rakdos Shred-Freak and the Cackler's, but was trying to make a vampire theme made deck + some burn. the reason why i only run 1x Hellrider is that i only have 1 at the moment. will probably use your advise and build a rakdos-aggro deck later. (when i have the money for it.)- 4 Rakdos Shred-Freak- 4 Rakdos Cackler's- 4 Hellrider's (or 3 Hellrider's and 1 Zealous Conscripts)- 4 Falkenrath Aritocrat - 2 Knight of Infamy- 2 Thundermaw Hellkite+ some burn spells
I would drop the 3 rancor entirely, this would bring your deck to an even 60 which is statistically preferable. Then, drop the 4 gravecrawler and add 2 more captains and 2 more lands. Given your mana curve, 22 lands will aloow you to consistently draw enough lands to play a land each turn at least for the first 3 turns, which you want to be playing a 3 drop on turn 3 with this deck, or if nothing else a 2 drop and a kill spell.