Besieged Goblins

by microbesoup on 03 February 2011

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (3)


Instants (4)

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Deck Description

Mono-Red budget goblins. The basic idea is to puke out guys and go for the kill. Am finding that if you can't win fast, you stall somewhat, especially against control decks.

The attempt to use the Spikeshot+Basilisk combo is slow and susceptible to removal, so I am looking for ways to make the late game of this deck somewhat better. For the most part, if you play aggro carefully and do not overextend, this is a fun deck to play.

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,009 times.

Mana Curve

Mana Symbol Occurrence

000480

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Besieged Goblins

maybe you should lose the machete and add another collar? or infiltration lens. if you want you can look at my seige gang rape deck for some ideas and such

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Posted 03 February 2011 at 10:07

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Goblins is an old fallback, just like elves, soldiers, merfolk and zombies. You have to be careful, you don't have to run all goblin creatures, if something would save the deck that you are not running just because it isn't a goblin and doesn't fit theme then you are missing the point. Look around, some non-goblin may save you into the late game, or maybe some other, more expensive equipment. Like if you know you are going to get through for combat damage then try adding Sword of Body and Mind or Sword of Feast and Famine (possibly sideboard for appropriate decks.) Mortipod and other Living Weapons may be handy also...

Check out my Shape Anew Deck, thanks: http://www.mtgvault.com/ViewDeck.aspx?DeckID=142872

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Posted 03 February 2011 at 10:24

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raid bombardment? try chandras spitfire kuldotha rebirth and some cheap artifacts like memnite, a very fun combo deck

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Posted 03 February 2011 at 10:35

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BrokenBoySoulja has deleted this comment.

Posted 03 February 2011 at 10:37

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and the turn 5 stall is is just characteristic of your build- aggro, you dont want to be sitting back and pinging off their defenses with collar and spikeshot, you want to be swinging frm othe red zone every turn, try adding stuff like panic spellbomb and more burn to help with that.

Check my profile for a slightly more stramlined version of this, or the following link for a thread devoted to goblin decks in the current standard-

http://community.wizards.com/go/thread/view/75842/26323737/Development_Kuldotha_RedMoxblins?pg=1

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Posted 03 February 2011 at 11:59

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Voracious Dragon ;) But seeing as this is standard.. Hero of Oxid Ridge works well with goblins..

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Posted 03 February 2011 at 10:56

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If you want to constantly take out enemies creatures take out spikeshot and replace with Sharpshooter, then equip the Sharpshooter with Basilisk Collar

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Posted 15 August 2011 at 19:12

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