Bant Knightfall

by mgreyrubin on 31 January 2016

Main Deck (60 cards)

Sideboard (15 cards)

Planeswalkers (1)

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Deck Tags

  • Bant
  • Knightfall
  • Combo
  • Modern

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

2160029

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bant Knightfall

With Splinter Twin banned, I've been working on a variant of Midnight Guard + Presence of Gond that has a solid backup in the form of Sprout Swarm. While testing it at FNM a few weeks ago, I played against a similar build to this and I found a few ways to defeat it. While the combo is cool and all, you still need to deal damage with the attacking Knight of the Reliquary, and thanks to Sprout Swarm being an instant, I always had a blocker. Life gain + reliable blockers (ones that can't be tapped or won't stay tapped) is another weakness to the combo.

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Posted 24 February 2016 at 19:39

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While that may be true, I have yet to see a blocker that can stop a 20+ power trampling Knight. But also, I agree that the combo may be weak in games 2 or 3 so I typically board it out after it's been seen.

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Posted 24 February 2016 at 22:17

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Lucky for me, the person I played didn't have Kessig Wolf Run, nor any source of red. Also, I was gaining a ton of life thanks to Soul / Essence Warden, so I didn't need to block as often. Ready // Willing also helped (he sided in Ratchet Bomb).

The rest of your creatures are plenty scary (for the opponent). I know you're heavy creature based, but have you thought about maybe adding Boros Charm? The indestructible option is a game changer. They often rely on the kill to stop you, just like my use of Ready against Ratchet Bomb. The 4 damage to the face is OK, but the double strike on a pumped Knight is awesome and could be useful against Hate Bears.

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Posted 25 February 2016 at 06:43

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I have been testing the list extensively (putting in about 20+ games every other night). The biggest thing that I find (which you have pointed out) is the lack of spell based interaction. Some number of counters or extra removal would be great, but I really can't make the red splash more accessible with this list. I suppose I could go more heavy into red if I took the more Zoo based route with Nacatls and Lightning Bolts, but I don't know if I am a fan or not yet. Although I might pick up some Nacatls and test it out. So if I decide to go that route, I could definitely see the benefit of using some Boros Charms as each mode is situationally relevant.

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Posted 25 February 2016 at 18:39

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