wall of roots and wall of glare add nothing to the concerted effort effect. Replace them with some kind of searching such as worldly tutor or enlightened tutor.
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Cauldron haze and necroskitter will steal all of your opponents 1/1 creatures in his graveyard. then, the contagion clasp will eventually steal all the rest. Serrated arrows does more killing then fume spitter and will combo with the clasp. If you're willing to work in blue, leech bonder/paradise mantle gives you the ability to move an infiinte number of counters around the board.
Grafted Wargear, fireshrieker and quietus spike might be good for equipment here.
Gut shot and fireblast can be very mana-efficient sieze the day works well with the kiln fiend Chaandra's spitfire might go well here as well.
May I suggest lantern of insight and drowner of secrets for a more controlled mill. This might even help set up your mindshrieker for a big finish.
Ok, I just looked closer at the battle-rattle and it does work with world at war - my bad.
your lightining bolt, burst lighting and wall of omens have no synergy with world at war. I would suggest replacing the battle-rattle with something with the 'war cry' ability. That would combo better with the WaW.
This has some elements in common with my pure flame deck at: http://www.mtgvault.com/ViewDeck.aspx?DeckID=286926 In particular I would suggest replacing the sparkmage with goblin fireslinger Concussive bolt is a little expensive, gut shot or fireblast will get you the same triggers and can potentially be cast without paying any mana at all.
Got some good creatures - but the empires artifacts don't really synergize well with your combat strategy. Also, you don't have any artifact search to accelerate the combo. I suggest replacing the crown, scepter and throne with some good combat based equipment. Trepanation blade, grafted wargear, bladed pinions are all good.
paradise mantle goes excellent with leech bonder or puresight merrow. lantern of insight allows you to know when to stop milling and let your opponent draw a card.
Also, don't forget about the potential with the time sieve/thoper assembly, but you would have to add a splash of black mana for that.
Master transmuter would be much much more effective then the archaeologist. That, and get rid of the lions would put you in just one color. Consider adding blade of the bloodchief to accelerate counters on the tetravus
I suggest appheto alchemist and seat of the synod for mana acceleration.
You need tokens or recurring creatures for the thoughpicker. May I suggest puppet conjurer.
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