i have it set up so that way the artifacts are my spells. i have been informed that anything that you would cast is a spell, so i have artifacts in there for multiple colors and casting them as the spells.
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why not make it a little more token heavey? maybe add some cather's crusade or something like that in order to do damage because if they play a rolling thunder and pay 4 -6 mana for it then most if not all your stuff is whipped out
oh yes your right. i'm sorry forgot it had that ability but i still don't see an infinite combo even with that because unless a creature or player has infinite life it is still not possible under my knowledge
I don't get this too well either. there isn't an infinte life combo. and unitl you found something to untap it just as easily it would be able to do that. sure you can deal 1 damage each time you tap it but no infinte process. one idea is to add tidewater minion and illusionist's bracer. of course it will be no longer a standard legal deck. but that would make an infinite 1 hit point in 1 turn. as long as you had you 3/3 equiped with sorcer's wand and you casted your indestructable card.
please offer any tips on this.
thanks for the advice i went back to read on maze's end and caught that it said to have 10 differently named gates.
thanks for the advice and that's why i built it. the deck is supposed to frustrate you. the idea of it is so your opponent will just quite because they cant hurt you while you steadily are shuffling all your prevent back in your library.