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I found the assembly/time sieve combo somewhere online and figured, a game of magic would be so much easier if the opponent didn't have a turn anymore. Here we are...
get Thopter Assembly and Time Sieve into play and stop your opponent from taking another turn. Either chip away with baleful strix or beat 'm with Lochmere Serpent.
This deck has been viewed 782 times.
NOTE: Set by owner when deck was made.
does anyone have recommendations for the final 8 cards?
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Fatal push for tempo decks, the dimir talisman for ramp, and maybe some graveyard recursion
Also I‘m going to make a time seine deck, although probably no infinite combos
thnx. yeah, I might change the deck about some. I'll probably get bored with the infinite combo if the rest of the deck works...
I feel like you are using too many card slots for the combo searching if that's possible, I could be wrong. I also don't really see graveyard recursion too important here considering how much library searching you have. Lochmeres are kinda alternative to the plan, so maybe just 1-2? This would free more slots for early control, ramp or even chump blockers.
I agree with the searching, but I say if you’re running combo graveyard recursion is pretty important
I wouldn't use Lochmere Serpent as finisher because you will need 6 mana every turn to re-cast Thopter Assembly to lock your opponent. I would rather rely on something cheap, with evasion of one sort (flying, unblockable, menace, intimidate), that brings you additional benefits: Nighthawk Scavenger, Vampire Nighthawk, Vault Skirge and so on. You could use artifacts like Armillary Sphere, Mycosynth Wellspring, Renegade Map or Traveler's Amulet to speed up your game. Those can be fed into Time Sieve afterwards if you don't have the 5 thopters you need.