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avoid playing any spells on your turn it should be fine to play slitherwisp on your turn if you don’t have any out on the field, leave as much mana available/open. (NOTE) Important cards: Slitherwisp, Cunning Night Bonder, Zulaport Duelist, and Masked blackgaurd>P.S. Note Quinningham’s comment on the “DROW IN THE LOCH”’s.
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NOTE: Set by owner when deck was made.
okay this is epic
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Yes it is, very much so
You could remove the Masked Blackguard for Thieves' Guild Enforcer and then drop 1 Zareth, 1 Anticognition, 1 Glacial Grasp, and 1 capture Sphere for 4 Drown in the Loch. this would make it operate a little smoother with a better removal and synergizing more with rogues and rogue payoff's.
Thank you, noted