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A fairly mean but resilient Commander deck. Mostly of the form of a goodstuff U/W control deck. It was mostly played against in either 3+ player games, or against other 2+color decks.
The general plan is:1. Slow down the opponent.2. Stall more.3. Play a bomb. 4.Have it destroyed5. Repeat 3 until 4 doesn't happen.6. Win.This deck has been able to pull off a win with literally a single card left in the deck. You have to be willing to play a probably multi-hour game with this deck...not always needed, but fairly common.Probably a 40-50% win rate overall.
This deck has been viewed 912 times.
It's been a while since I've seen a lot of these cards played. Pretty nice. You have to have better options than the CoP cycle though, even if it's just 8.5 tails, fogs or giving yourself shroud/hexproof. There's a good chance that any of them will be dead draws and the effect isn't that relevant.
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Yeah, I haven't updated the deck in a few years...it can be both fun and infuriating to play.The CoPs are in because I mostly played in either 3+ player games, or vs 3-color decks. One of my friends had a nasty Kresh deck, so they helped a lot vs that too. But yeah, I'd probably do good to find something to replace them with...
I really like your deck! For ease of use perhaps you could throw the commander into your sideboard and explain that you have done such in your description so people can "lock-on" to the feel of your deck right off the bat!