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66 Card Living to Bloody Shift's EndIt takes what I liked from Twoo's Living scapeshift and tweaks it to what I found to be more use full. Land destruction, and creatures who cycle so you don't need fetches!
Most people firstly see oh... blood moon stops you from scapeshifting. Yes, it does. That's why there's only one main board. So blood moon's tend to exit the deck round 2 anyways. But I did make outs if blood moon was necessary. 7 lands needed to scapeshift properly... thus 4 to shift and 3 to beast within or mortify my own blood moon. Living end is a really fun deck that just becomes better when the fault of drawing lands and only trying to hard cast creatures is fixed with scapeshift. Living end always surprises people, and I've always done well with it. I talked to Twoo and he likes the idea of blood moon in the deck and the beast within's there to keep them off lands or to get your moon for shift. He likes fulminator more then me. I don't personally want them to be able to cast anything! So riders to blow up basics and on upkeep if you have it flash resto with the echo on the stack and destroy another all while avoiding the echo till next turn. Then living end into more land destruction.
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