Simic Supremacy

by MercuryShot on 03 June 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Enchantments (3)

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Deck Description

This is the primary deck I use. Can get off to quick starts, and can take complete control over creature decks at midrange.

How to Play

An ideal start to this deck would be:

Invisible stalker on turn 2
Give on turn 3 (attacking for 4)
Vorel on turn 4, to double up Invisible Stalker's counters henceforth

Your sixth land drop is where this deck reaches critical mass, as it activates both Aetherling and Stolen Identity. If your opponent is laying down big creatures, you can always stay up to snuff by stealing one and then ciphering Stolen Identity onto Invisible Stalker.

The ideal 6th turn drop would be an Aetherling. Then on turn 7, you drop a Stolen Identity, cipher to Invisible Stalker, and all of a sudden you have three Aetherlings on turn 7.

NOTES:
-Plasm Capture is great for getting an Aetherling or Stolen Identity activated a couple turns early.
-Elusive Krasis is there as an alternative cipher option, in the event of no Stalkers.
-GIVE is used primarily on Invisible Stalker, but can be well spent on Simic Manipulator as well.
-Nimbus Swimmer and Skylasher, despite their obvious uses, are used here to buff up Simic Manipulator early, should your topdeck send you along that route.
-If you have a Biomancer out, and you target it with Stolen Identity, then cipher for a third Biomancer, you can lay down a 15/15 Invisible Stalker.

Deck Tags

  • Simic
  • stolen identity
  • Invisible Stalker
  • Aetherling
  • Standard
  • Supremacy

Deck at a Glance

Social Stats

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Mana Curve

Mana Symbol Occurrence

0480026

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Simic Supremacy

If youre playing Aetherling on turn 6 with no ramp, youre playing it wrong. Aetherling is a 7 drop, regardless of what his casting cost says. I love watching people turn 6 aetherling. thanks for wasting turn 6, heres my removal, have a nice day. Aetherling is nearly impossible to deal with if he resolves on the board, unless you play him wrong

deck looks decent, just play aetherling better, or hes a wasted card slot.

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Posted 03 June 2013 at 17:03

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And his mana balance is kind of awkward, I would definitly add more islands than forests...
Vorel on turn 4 wont double stalker counters. You need 5 mana to do it so I would say turn 5 to double stalker counters.

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Posted 03 June 2013 at 19:01

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Yeah that's what I meant; that Vorel is there to buff Stalker, not on turn 4, just in general.

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Posted 03 June 2013 at 20:04

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