Standard: GW Enchanted Aggro

by Memnite on 01 August 2013

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

POST ROTATION ONLY PLEASE
POST ROTATION ONLY PLEASE
POST ROTATION ONLY PLEASE

Step 1) Play cheap creatures
Step 2) Play cheap enchantments on those creatures
Step 3) Attack
Step 4) Lose to control

How to Play

Creatures
Elvish Mystic lets you keep emptying your hand onto the field
Fencing Ace is ridiculously efficient with Enchantments. Basically anything you play on him is twice as effective because of double strike
Gladecover Scout is a 1 drop, immune to removal and can get huge if need be
Judge's Familiar is a 1 drop, has flying and can be sacced if need be as a counterspell
Kalonian Tusker is a 2 drop and is a 3/3. What's not to love?

Enchantments
I feel Divine Favour is the weakest of them all. It is a cheap enchantment which works well with Ethereal armour though and it also gives 3 life
Ethereal Amour is one of the key cards in the deck and it's why we're running so many enchantments in the first place
Troll Hide gives +2/+2 but more importantly it gives Regenerate
Use Unflinching Courage on your biggest guy to make most use of trample/lifelink it gives

Misc Spells
Selesnya Charm because why not
Lay of the land just to fix any mana problems

Deck Tags

  • Green
  • White
  • Selesnya
  • Enchantment
  • Aggro
  • Weenie
  • Trample
  • +X/+X
  • Rush

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,802 times.

Mana Curve

Mana Symbol Occurrence

2130031

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard: GW Enchanted Aggro

take out the gates they slow you down

0
Posted 02 August 2013 at 13:00

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Hmm I know you're right but I have this weird feeling that I should keep at least 2 in the deck :s

0
Posted 02 August 2013 at 13:03

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i wouldn't

0
Posted 02 August 2013 at 13:17

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