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It's full of control cards my friend told me to make. However due to my lack of control type cars, i was stuck with a... lacking deck as it were. Please if you can think of anything easy to obtain, please let me know.
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replace crystallization with path to exile or journey to nowhere (easier to get than path). replace offering to asha with spell pierce or negate. its costs too much for not even a garaunteed counter. good start though
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Right now it's more agro than control... but yea, it is a good start. When I first made my U/W control deck it looked like this too. What you want to focus on is: Counters / creature destruction; a few cards for a draw mechanic like Ponder and Divination maybe; and then a relatively small amount of creatures (like 10 or 12) that have shroud. Deft Duelist is ideal, same with Wall of Denial. Sphinx of Jwar Isle is amazing, if you can get them.
Meddling Mage is budget?... O well...If that is Budget. Control players generally go for the late game with very powerful creatures that reward you for lasting so long. I mean while the aggro player play 1/1s or 2/2s with 1 or 2 mana. The control player stalls until turn 7 or 8 and plays their 4/4s and 5/5s for like 6 mana. Those 4/4s and 5/5s will soon stomp over the weak 2/2s and the Control Player wins! Suggestions on Cards to Get - Hindering Light - Martial Coup - Day of Judgment - Divination - Negate - Essence Scatter - Whiplash Trap - Unsummon - Baneslayer Angel - Sphinx of Jwer Isle - Call to Heel - Kiss of the Amesha Cards that should be takened out or moved - Pithing Needle -> Sideboard - Zephyr Sprite - Fieldmist Borderpost -> Replace with Dual Lands? - Bant Sureblade - Talon Trooper (might want to take out a few) For Dual Lands you could try - Seijri Refudge
you sir are of great help chilly282 would you plaese grant me the honor of critiquing some of my other decks?