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No Crux of Fate?
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Why opulent palace?
That's a pretty neat version of UB Control! IRL, you're probably going to be going to time a LOT, especially given your win-con pre-board is just decking them or Ashioking them. Some thoughts:- I definitely love the Monestary Siege; I was considering how I could fit that in my list. My only holdup was that the 3-slot is so crowded in that deck already and often you need to cast removal or leave up counter-magic on that turn instead so that you don't die pre-board-wipe. - While this deck is slow and needs access to all its mana, 12 tapped lands is a lot. We need to hit our land drop nearly every turn up to 5, and if you draw a tapped land on turn 5, it's gonna hurt. I'd suggest replacing the Opulent Palaces maybe a few fetches for just the island or swamp - they even give you more fodder for Dig Through Time! Also, since we do need to hit our lands, running more is something you may want to consider.- Instead of Dissipate and Nullify, I like either 2 Negates (to get into counter-wars or take out walkers (since 2 mana is easier to keep up than Dissolve), or if you want to stay conditional with a strong chance of big payoffs, 2 Disdainful Stroke. I'm considering maining that over the Negates, with the Negates being an option post-board vs control/Jeskai.- I was going to say that Cranial Archive makes more sense post-board, but then I realized Ashiok/decking is your win-con :P. If you're hoping for the game to go that long, I'd consider more sources of lifegain, such as a 3rd Radiant Fountain, as UB Control suffers pretty badly without it, and if the game goes forever, an opponent might just be able to get enough burn that you can't counter ALL of it.Looking forward to playing mirror match!