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Your goal is simple... to be an impenetrable wall of pure pain. Hold the Gates will meld with your guildgates making every creature an annoyingly huge blocker, while Hundred Handed and your Angels will make it almost impossible for opponents to get in at all. Your Giant will mitigate any damage that becomes too much for them, or death touch/burns, and Gift of Immortality might as well be game over for most players. With Nyx and Heliod, you can ramp into a myriad of token men, creating an never ending attack force, all while Sphere keeps you from ever even being attacked. Elspeth only adds insult to injury, and the Spear simply makes attacking you look silly.
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Why all the guild gates when you only have two colours??
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Hold the Gates
How did I miss that....
haha it's all good! I mean... it's a pretty craptastic card :P