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NOTE: Set by owner when deck was made.
Maybe Hindering Light over Keep Safe? More color problems, protects you as well as your permanents, so you can stop discard, burn, and sac mechanics. Curve seems a bit high for only 20 lands. The 4 and 5 drops are evoke boys, but there are quite a bit of 3 drops that could clog the hand early waiting for that third land. Maybe cut a Clique to help with the legend rule and Tidebinder, then add 2 of Waterlogged Grove to help the curve and keep the dead drops minimized?Just some ideas.
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