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The idea here is that Daxos puts in tons of work with his powerful spell stealing and life gain, being buffed by your enchantments. With Authority on, he's a drawing machine, netting you tons of card advantage and making him very strong. You can stabilize late game with Revelation, and also defend the roost with the oddity - Perplexing Chimera. If someone goes to kill your Dax or wipe the board (or even play Aetherlings, etc), take it and continue the fight.
Abuse Ephara with Heliod's kids, and create powerful situations where you don't need to cast any of your own spells.
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I would consider the following changes:-1 Aqueous Form - I feel x4 is a little much.-4 Righteous Authority - You don't really have that much draw. +7/+7 is nothing incredible assuming you ever got it to work.-4 Rapid Hybirdization - Detention Sphere is just better and counts toward your Enchantment threshold for certain cards.-2 Sphinx's Revelation - I think there is draw/life gain that is more synergistic with your deck than this. Ordeals, Astronomer, Hopeful Eidolon, Gift of Orzhova. They all show up earlier and do more for the deck, triggering heroic, adding toward Ethereal Armor, etc.-1 Bident of Thassa - I think x1 is fine. The passive ability only works when you actually hit a player.-2 Perplexing Chimera - Super expensive and weak stats.-2 Thassa, God of the Sea - The Scry is nice/almost worth it, but you are unlikely to activate her.-1 Daxos - The guy is Legendary and at x4 you'll draw him two or three times by turn three some games. You don't want that.+2 Ethereal Armor - This is a bread and butter card.+4 Meletis Astronomer - This will continually draw your bestow creatures.+2 Ordeal of Thassa - This is a nice one to power up or draw 2 and put an additional power on the board.+4 Detention Sphere - This deals with Pack Rats, Elspeth Soliders, etc.+4 Hopeful Eidolon - This is a good 4 drop enchantment.+1 Gift of Orzhova - This is a good 3 drop enchantment.
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