Bad Night [Modern BDW]

by Mekkakat on 16 July 2015

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Enchantments (5)

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Deck at a Glance

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This deck has been viewed 688 times.

Mana Curve

Mana Symbol Occurrence

005400

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Bad Night [Modern BDW]

I will say this, the effect of deck thinning just by fetching is so small that it is not worth the life loss. You would be better off just running swamps. Also, with just 18 lands I think you should cut fleshbag marauder or you will have too many 3-drops. You don't have sufficient zombies to make use of gravecrawler.
Overall I think this will make the deck more effecient:
-4 Fleshbag Marauder
-4 Gravecrawler
-4 Polluted Delta
-4 Bloodstained Mire

+9 Swamp
+2 Bad Moon (move from SB to MD)
+1 Mogis's Marauder (move from SB to MD)
+4 Vampire Lacerator

Personally, I would feel more confortable with 19 lands than 18, and you can always discard it to pack rat anyway. You need 4 bad moons in your maindeck, or your beatsticks will be too weak. I have a hard time justifying contested war zone and ghost quarter, in most cases I would rather have a swamp. You also run out of steam really fast, so I was wondering if you have thought about adding bob, or maybe some of those semi-bobs like pain seer and blood scrivener? Because I have a hard time justifying despoiler of souls, at least the other two can block in a pinch, and they provide card advantage.

0
Posted 16 July 2015 at 16:55

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