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Stall the board with chump blocking and life gain until you ramp into a solid Colossus. Boost your defenses with Darksteel, and scry your lands in and out to ensure a good mix of cards in hand. Trading Post is your strongest card, so play it hard and cycle artifacts to the dump to draw, then pull them back saccing junk creatures you've made (specifically Burnished Hart). Pressure with Dimir keys, and frustrate heavy hitters with golems until you can Forge yourself or bite back with monstrous. Bow and Spear are there to bully opponents and general utility - but are also great distractions and defense. Bomb all tokens, and if you can get two out, level them accordingly into more pressure. This deck starts slow, but turns into frustrating pressure with hard hitting unstoppable (sans exile) creatures. It's ability to chump and adapt makes it very deadly.
Trading Post your deck, field and hand to shape it's outcome. Scry your huge permanents to the top for a Pandemonium explosion, and ramp up big stuff using your Keys, Harts, and Trading Posts. Create win/wins with chump blocking and sacrificing creatures to get what you need (life, cards, etc).
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