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A simple, but powerful combo deck. You either win with fatties, or swarms and swarms of repeatable tokens. Or lose... like hard. You'll need Abundance to win almost no matter what. There's no hiding that this deck is pretty gimmicky.Oh... and best of all? This deck is CHEAP! Kozilek is the most $$$ card, and you don't HAVE to run him (or anything besides Abundance, Crucible, Vigor and Beacon of Creation..) if you don't want. This deck could easily be under $50.
You want your hand (if possible) to have Abundance in it - naming "nonland" with every use. This will get you blowing through your deck SUPER fast. Don't worry if you even have to mull to 1 card, because Abundance might be all you need. From there, the combo is simple: Amulet of Vigor allows you to bring things in untapped, so you simply use it with Crucible of Worlds + Myriad Landscape. Then you can loop Myriad Landscape several times with cards like Explore, Azusa, Exploration and Mul Daya. Toss in Avenger at some point to really lay on the token pain, then beef them up with some more Myriad loops. You have Worldspine and Kozilek as powerful fatties that restore your grave, should something horrible happen, or save you from mill.Eternal Witness for value and to save something from counter magic and Green Sun for repeatable fetch. Expedition Map to grab Myriad, and Skullclamp for draw/Abundance triggers with Sylvan Library. Howl for tokensplosion, and better yet... Beacon of Creation for loopable token mashing. Since it pokes itself back into your deck, you can use Boseiju for counter-counter magic and make TONS of buggies to swarm with, over and over and over again!
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I must have just went threw 20 to 30 sample hands and mulligan'd down to 0 each time. Out of all those I hit Abundance a total of 4 times in hand. That said I love the idea of this deck but feel that it could never be reliable.
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It's very very hit or miss - BUT if you're playing with a group that allows partials or held mulligans (allowing you to draw cards, sitting your old hand to the side), you should be able to dig really deep.
Hooded Hydra might be good to add. Get a big creature, and if it somehow dies, you get tons of little creatures.Kalonian Twingrove could work too.