Serran Assault

by mekenizm56 on 17 August 2010

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (2)

Instants (4)


Artifacts (3)


Enchantments (4)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

At first Glance, the deck may seem like a scrub trap life-gain deck, but if you look closer, you see that the deck is tuned to consistently have Serra Ascendant connect for 6 on turn 3, ending the game quickly, with mid-long game contingencies in the form of Sun Titan and Felidar Sovereign.

This is the attack-aggro sibling of Conley Woods' Defensive based Soul Sisters
(Note: I built this before I saw the soul sisters)
Favorable Matchups: Jund, RDW, Vampires (Even though that's not a deck), Pyromancer's ascension (Post Board)

Unfavorable: Mythic, Next Level Bant

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

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This deck has been viewed 1,036 times.

Mana Curve

Mana Symbol Occurrence

430000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Serran Assault

Hey, I'd love any constructive (Note: Constructive) criticism of the deck, what people think might be better sideboard options, and why I'm not running Bankslayer angel (1: I can't afford it, 2: Sun titan is better in my opinion, as the deck is specifically built with the =3CMC permanents for Sun Titan). Other than that, please feel free to pick apart the deck.

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Posted 17 August 2010 at 19:54

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Scratch the comment about Sun Titan, Baneslayer was made for this deck.

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Posted 19 August 2010 at 17:54

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Hi Meke,

Yesterday, I had few hours and worked on "What card could give me lot of fun and grant me a new idea for a tournament standard deck?".

I took out my Binders and started looking.

I found Felidar Sovereign and Serra Ascendant that made me "HOO HA! That's what I'm looking for!"

I built up a mono white gain life that is pretty much similar to yours (wich I found this morning searching for similar deck as mine to compare and verify I was not missing something important).

I have few questions:

- Why no Oblivion Ring at all? Not even in the sideboard? I just can't imagine to manage a FNM with a white deck without my O'ring... at least not till it rotates. Don't you agree?

- Adding Goldenglow Moth, trading 2x Pridemate and 1x Removal may be a good idea, isn't? Cauz 1st turn drops are no protection actually: removal? Not on turn 1... you wanna wait a bigger guy. Serra Ascendant? Not on turn 1.... you wanna protect it and wait 30 life. So you don't have a solid 1st turn drop; Goldenglow Moth serves 2 purposes: gain life (4 is NICE! for 1 :) and chump block a weenie on 1st or 2nd turn. What do you think?

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Posted 22 August 2010 at 10:45

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Hey, thanks for the suggestions. As to the O-Rings, I forgot to add them to the site list, but I was playing them over the elixirs, so right on the money with that.

As to the Goldenglow moth, I did originally try it in the deck, but what usually happened was that it just didn't do much, when I'd rather be having something like a pridemate, which is a close second win con right behind the serra ascendant, and what I found happening is that the moth would get burst early, or be a dead card later.

Oh, and in testing I found that you in fact don't put out the ascendant on turn one, unless you have the god hand (Which is just stupid easy to get in this deck) that consists of an ascendant, a rest for the weary, 2 plains. The other cards in the deck pick up the last 2 life pretty easily, like crossroads, survival cache, lone missionary, even elixir. But something that I really love about this deck is just the inherent resiliency that comes with the major lifegain. A lot of decks are designed to "sprint" you from 20-0 with efficiency, but if you make that finish line farther away, lots of decks can petir out.

Also, While keeping the ascendant alive is great, you should by no means slow roll the ascendant, because the deck just has a lot of alternatives to the monk dying.

Thanks for the feedback, I really appreciate it.

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Posted 22 August 2010 at 21:35

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Cool.

The thing I prefer about the way this lifegain style deck is built is that even after the rotation (oct.1st), there is pretty much nothing to change and it's still perfectly working. Path to Exile and O'ring have to go but... come on... I can't imagine there would be no removal at all in Scars. Plus, there still have some alternative in Zendikar and WW.

I'm planning on playing this jewel of a deck on the next FNM.

I'll let you know how it'll have been. (I'll keep the Moths for this time, just to verify cauz I'm pretty sure that a chump block or even a chump target on turn 1 will serve me well...)

Thanks for taking time to answer my comment by the way :)

Good night!

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Posted 22 August 2010 at 21:52

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Yeah, Good luck at the FNM, cause I know I'll be playing it, and yeah, there's deffinately gonna be some removal in scars, but even if there's not, there's plenty of cards that would go well in this deck, like elspeth, or soul's attendant, to take a page from conley woods' nationals deck.

And if people will actually take the time to give real comments, like you, and not just flame, then I'm more than happy to answer them.

Also, if you're so intent on running the moths, I would really have to suggest putting them in the board against aggro, instead of the main.

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Posted 22 August 2010 at 23:59

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Why don't you take a look at my "ancient" extended (1.X) style deck?

http://www.mtgvault.com/ViewDeck.aspx?DeckID=88095

I'd be happy to get comments and appreciations on this "I had so much fun" deck ;P

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Posted 24 August 2010 at 20:15

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