I'm seeing a noticeable lack of joraga warcallers, and a noticeable presence of terra stompers. You really want to fix both of those. Also, drop the stampedes, put in eldrazi monuments, cut the fogs and copperhorn scouts, and put in 3 nissa, and 3 chosen. Also, take out the khalni garden, and just play the forests. I'd play leatherback baloth over the khalni hydra.
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Thanks a lot for the tips. I knew there were gonna be some cards that I just didn't think of, like Emeria. I'll test out the sunspears, and also the kitesail apprentices. I don't know if you have any ideas about what to put in for the equipment toolbox, but a few pointers would be great. For the sideboard, I 100% agree with the brave the elements and the firewalkers, and probably the condemns, but I'm not sure about the Purges. I'm probably going to put revoke existence in that slot to take care of the wurmcoils. Thanks for the help
Yeah, Good luck at the FNM, cause I know I'll be playing it, and yeah, there's deffinately gonna be some removal in scars, but even if there's not, there's plenty of cards that would go well in this deck, like elspeth, or soul's attendant, to take a page from conley woods' nationals deck. And if people will actually take the time to give real comments, like you, and not just flame, then I'm more than happy to answer them. Also, if you're so intent on running the moths, I would really have to suggest putting them in the board against aggro, instead of the main.
Hey, thanks for the suggestions. As to the O-Rings, I forgot to add them to the site list, but I was playing them over the elixirs, so right on the money with that. As to the Goldenglow moth, I did originally try it in the deck, but what usually happened was that it just didn't do much, when I'd rather be having something like a pridemate, which is a close second win con right behind the serra ascendant, and what I found happening is that the moth would get burst early, or be a dead card later. Oh, and in testing I found that you in fact don't put out the ascendant on turn one, unless you have the god hand (Which is just stupid easy to get in this deck) that consists of an ascendant, a rest for the weary, 2 plains. The other cards in the deck pick up the last 2 life pretty easily, like crossroads, survival cache, lone missionary, even elixir. But something that I really love about this deck is just the inherent resiliency that comes with the major lifegain. A lot of decks are designed to "sprint" you from 20-0 with efficiency, but if you make that finish line farther away, lots of decks can petir out. Also, While keeping the ascendant alive is great, you should by no means slow roll the ascendant, because the deck just has a lot of alternatives to the monk dying. Thanks for the feedback, I really appreciate it.
No, Harabaz druid is the REASON to play green in your allies. The other stuff with green is nice, but Harabaz druid is just too good not to play. Sure, He's a target, but that also means that your opponent is going to be wasting valuable removal on the mana dork instead of the threat.
Scratch the comment about Sun Titan, Baneslayer was made for this deck.
Hey, I'd love any constructive (Note: Constructive) criticism of the deck, what people think might be better sideboard options, and why I'm not running Bankslayer angel (1: I can't afford it, 2: Sun titan is better in my opinion, as the deck is specifically built with the =3CMC permanents for Sun Titan). Other than that, please feel free to pick apart the deck.