Extort

by megensel on 04 April 2013

Main Deck (56 cards)

Sideboard (3 cards)

Sorceries (1)

Artifacts (2)

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Deck Description

Extort deck

Deck Tags

  • Extort

Deck at a Glance

Social Stats

1
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This deck has been viewed 600 times.

Mana Curve

Mana Symbol Occurrence

1613700

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Extort

Like it.
Suggestions?
Remove the evolving Wilds and add 2 more Guild Gates.
Drop the Basilica Guards and the Treasury Thrulls for 3 Liliana's Shade.
Drop the Pets to add another Guildmage and another High priest.
Drop Cloudshift and Gift for Creature Removal
You need more spells to extort. Not just multiple extort off creature spells you cast. Synergy of an extort deck is utilizing Crypt Ghast to make 1 swamp tap for two. That two mana is dumped into extort off one land. leaving you open to cast more low cost spells. 1 Gate + 1 Swamp = Guildmage second ability.
Drop the Key Runes.
I am a returning player after ten years.... Blood Reckoning is a new card for me. So thanks for introducing it to me. I will be adding that to my Type II deck lol.
Blood Reckoning+Exquisite Blood would be pretty sick. You gain for what they lose. Then pop the guildmage second ability and that would set off the infinite.
http://mtgvault.com/lithionlx/decks/dying-shades-v8/

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Posted 05 April 2013 at 15:16

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Good suggestions overall although I like having the Treasury Thrulls for the return from graveyard ability. It helps when someone removes or counters the Blood Reckonings. Exquisite Blood in combination with the extorts is pretty nice because it doubles your life gain and I removed it from this deck mainly because it was a bit over powered for the casual games I have been playing. I was able to pull off the infinite combo once though and it was awesome. I will add it to the side board along with a few other things though.

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Posted 06 April 2013 at 20:47

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