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a gimmicky deck but i believe it'll work out in the end. it's a rather slow moving deck that usually results in a win in about 6 or 7 turns. the only drastic problem i see is theres really no back up planes if you do not get a door to nothingness, if you have any suggestions on what would help with something like that.
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If you are aiming for a quick Door, then i would drop the overgrown Battlements and bump joiner adept up to 4, but thats just me haha, fun deck Ive messed around with this but ive been trying to keep it standard XD If you get the chance check out my U/B standard zombie deck :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=386470
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Thanks! haha i did what you said with the joiner adepts, the battlements were just there to be defenders. For standard i don't see much place for it hopefully something will be released soon that will compliment this card a bit better
why don't you splash in a little blue for counters so your Door to Nothingness gets threw