Sorcery Solitude

by mederski88 on 15 November 2012

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is a standard deck that uses Delver, Talrand and Talrand's Invocation as a line of defense / minor offense. Lots of draw and self-made tokens. Also focuses heavily on milling your opponent. A few control cards mixed in for a low-mid ranged mana curve.

Comments and suggestions welcomed but please keep it in standard formating.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

3
Likes

This deck has been viewed 1,729 times.

Mana Curve

Mana Symbol Occurrence

047000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sorcery Solitude

The mana curve is nice, but i would run at least 21 lands, to ensure you would have 1 land per turn at least to turn 4 or 5, blue could have problems with speed sometimes so if you ran out of lands quickly you will be in troubles. Maybe you could replace the Negate with them. Peel from Reality could be really nice here to make another enter for Augur of Bolas. Hope it helps, please comment my deck too if have time, http://www.mtgvault.com/ViewDeck.aspx?DeckID=405388

0
Posted 15 November 2012 at 15:23

Permalink

thanks for the input, i have tested this deck and have yet to have any mana issues but i will definitely consider it if i start running into problems. and augur im not really worried about i think i have enough draw already and that might slow me down or even over-do the drawing by a tad. thanks for the comment! :)

0
Posted 15 November 2012 at 15:28

Permalink

Its nice to see a solid standard deck without planeswalkerd in it :) good job the only thing is cancel there are do many better standard spells than cancel at least running 4 anyways maybe a couple syncapates possibly

0
Posted 15 November 2012 at 18:18

Permalink

Also maybe consider chronic flooding, 2nd turn could be really good considering lack of mana they would have free

0
Posted 15 November 2012 at 21:41

Permalink

The only problem with Chronic Flooding is getting it out the second turn if I even have it. If I dont then it basically sits in my deck being useless. I see what you are saying but I just see it not being as useful in this deck as it could be in others. Thanks for the feedback so far everyone! Check out my R Burn at the Stakes deck, it's about to hit Top Decks hopefully!!!

http://www.mtgvault.com/ViewDeck.aspx?DeckID=401532

0
Posted 16 November 2012 at 11:12

Permalink

Yea i play tested it yesterday against a friends and your right flooding is only worth it 2nd turn or so but instead of cancel i put in 4 dissaptes and 4 jace's phantasms which you should consider greatly :)

0
Posted 16 November 2012 at 23:16

Permalink

I replaced cancel's with dissapate. I like Jace's Phantasm but adding him into the deck will add to the creature count and I think it will be a little much. Especially for how much this deck relies on instant and sorcery spells.

0
Posted 17 November 2012 at 05:44

Permalink

Made some minor changes.
-1 Delver
-2 Talrand's Invocation
+3 Jace's Phantasm

0
Posted 29 November 2012 at 02:53

Permalink

can you win to my deck... just joking....

http://www.mtgvault.com/ViewDeck.aspx?DeckID=409054

0
Posted 11 December 2012 at 13:58

Permalink