Rising of Spirits

by mederski88 on 06 April 2012

Main Deck (60 cards)

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Deck Description

Spirits backed by counters and some self boosts in there as well. Any comments are welcomed.

Edit: Have changed around some cards here and there, thanks for all the help so far. Any more comments would be helpful, though I feel as if this decks sit pretty nicely right now.

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

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This deck has been viewed 1,873 times.

Mana Curve

Mana Symbol Occurrence

2432000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rising of Spirits

I have no specific recommendations but you may want to take a look at the white spirits in the kamigawa block. Drogskol reaver is way too expensive IMO and I think a card like Kami of the painted road may work better in its place. Especially when playing monodecks.
I mixed in some auras with mine if you care to see my take on spirits:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=318618

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Posted 06 April 2012 at 02:57

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Ahh spirits, one of my favorite things. I have a spirit deck I am working on myself and have a couple Kamigawa cards I would recommend.

Shape Stealer - This is a pretty good deterrent for a two drop (granted it is to blue mana). Whenever it blocks or becomes blocked it matches the opponents creatures power and toughness, and with Drogskol Captian it equals there stats +1, which means if they don't have deathtouch you can have a beastly killer.

Nikko-Onna - This is a thee drop white spirit with a 2/2. What is special about her is that when she is put onto the field you destroy target enchantment, and whenever you play another spirit spell you can return her to your hand. A great way to have a reusable destroy enchantment for 3 mana.

Callow Jushi - This is a card that is a three mana (two blue and a colorless) human that changes into a legendary spirit. When every you play a spirit spell you may put a ki counter on her. Once you have two or mor you flip her and then you can have the ability to remove those counters to counter spells (unless the controller pays 2 mana). It is like a minor version of mana leak that you can hold onto, and proliferate if you wish (it lacks the surprise factor though).

Æther Shockwave - A four drop, white instant. "Chose one - Tape all Spirits; or tap all non-Spirit creatures". Cast this on their turn right before their attack phase and they are a sitting duck.

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Posted 06 April 2012 at 04:19

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Oh yeah, and I forgot about Kataki, War's Wage. This card makes all artifacts on the field have "At the beginning of your upkeep, sacrifice this artifact unless you pay 1 mana". This just really can screw over a lot of artifact decks.

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Posted 06 April 2012 at 04:32

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Sky spirit is pretty sweet card, first strike and deathtouch/lifelink would be a killer. I'm wondering if this deck would benefit from some Doomed Travelers that would also be a good candidate for basilisk collar. This would also give you more creatures to use Moorland Haunt on. I'm wondering if you need that many Drogskol Reavers though. Lets say you have 2 out at a time (which I have done with my spirit deck via Phantasmal Image) the issue of milling yourself to death becomes a very real prospect (drawing 5 cards in a turn if you attack with both)

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Posted 06 April 2012 at 03:02

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Posted 06 April 2012 at 03:10

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Also a great strategy for Geist of Saint Traft would be to use this enchantment:

Steel of the Godhead - 3 mana (one white/blue and two colorless)
- Enchant Creature
- As long as enchanted creature is white, it gets +1/+1 and has lifelink.
- As long as enchanted creature is blue, it gets +1/+1 and is unblockable.

And the best part is if the creature is both colors, it gets both effects. So in otherwords he becomes a 4/4 with hexproof, lifelink, and is unblockable. Not to mention a 4/4 angel comes along as well (though she can still be blocked).

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Posted 06 April 2012 at 04:26

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I took alot of what everyone has said into consideration and to me this looks pretty solid with alot of different combos and different perks here and there.

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Posted 06 April 2012 at 05:12

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