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I know this deck is in no tournement condition, I need help and suggestions please. If you can also stick to the main basis of this deck which is mana ramp ---> +counters / indestructible or hexproof EDIT: Made some adjustments, please comment as i feel that i still require more tweeking to make this a more suitable standardized deck used for competition.
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deadly recluse atleast in sideboard wood be good against flyings. Dungrove elder x 4 is the way to go in mono green!. 3x thragtusk and only 2x vorapede. Predator ooze is great. Primordial hydra check it out if you want counters fast also scute mob they both put counters on themselves. Lose increasing savagery atleast I would . Don't see where you wanna go with the populate as you almost have no tokens in this deck would work better in green, white token deck. Lose a ring or 2, 4 is just to much to my liking. 4 x strangleroot geist is great like it is. primeval titan is an option. thrun the last troll is great to. obstinate baloth isn't a bad card eighter in certain sutuations maybe could ad it in sideboard.Khalni Hydra is great if you want to go really big. terra stomper ain't bad for 6 mana eighter. Vinlasher kudzu is great 2 drop wich grows with every land. nature's lore and/or emerald medallion even fastbond could help you ramp. primal bellow, blachwood armor and prey upon are great helps. green sun's zenith or natural order could be used as tutor. If you want to contiue in populate mono green rampagin baloth's would help and master of the wild hunt. Fangren firstborn gives more counters also does incremental growth. Primal crux is an option to. all depends ofcourse what combo's you want to play and what format your playing but if you combine some of these to your choosing by my opinion you would have a pretty solid deck
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Parallel Lives for tokens. But as stated you dont really have tokens to go off of. Garruk Primal Hunter is the token generating one. But all in all if you want token generation its better to go G/W then you have gather the townsfolk, increasing devotion, lingering souls, midnight haunting, selesnya charm, and all the selesnya token spells. if you want to stay green i would still suggest maybe adding in sunpetal grove for armada wurm, trosani, and selesnya charm.
thanks for the ideas guy but i want to keep this deck standard legal. i will probably take out druid's deliverance and either add some bigger creatures like hydra or adjust some numbers and possibly add mask of avacyn. any thought on those? i am still looking for ideas so please dont be hesistant to reply