use Cogwork Assembler, Prototype Portal to make as many copies you want in colorless or just Mirrorworks to make a single copy, you could get a way to flicker it or return to cast it again to repeat the copying process. but protoype portal would be the strongest way of doing it, needs 4 colorless and 2 for every time you want to make a token.
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the combo is to use a copy of chaos orb as a token, and then use something bit to represent that token to clear the opponents board with.
wouldnt two rite of flames and one Simian Spirit Guide, be better than two Simian Spirit Guide and one rite of flame ? Lotus Petal would help to cast the combo if you exhange it for lands. Gitaxian Probe for cycling out cards and to look if the opponent have a card to stop your combo.
i would recommend some form of enhantment removal, incase people get some anti life gain out.
black wise is made for when opponents have few or no cards in hand whereas Iron maiden is for when their hand overflows with cards if you have a way to stop the limited hand size it can deal so much damage.
tapping winter orb before your turn works too. since if winter orb is tapped its effect doesnt work the same is true howling mine etc. its an old artifact rule. some versions of the cards even states it
I like your deck but I would suggest swapping your Jwar Isle Refuge out with Secluded Glen as you can just reveal a faerie then it comes into play untapped. Oona's Blackguard might help with some control, and improve your damage output. gives all rouges +1/+1 counters, and those with counter that deals damage to a player, makes him discard a card. Quickling is a more expensive card of Faerie Impostor, but it has flash, so you can drop it to save a creature, do some tricky players etc.
remove sol ring to make it legal and fair. but get some mana ramp and card draw. Trinisphere to lock people down when they only have two lands
Sphere of Grace and Darkest Hour might help. but if you want, i would like to hear your opinion about my deck http://www.mtgvault.com/me40k/decks/pestilence-and-enchantments/
why not have them your self, and make sure they cant attack you ?
Hunted Horror gives an opponent a counter to pestilence, since they protection from black.
why not use some infect, in the deck ?
the problem with this deck is it cost way to much and is not legal in anyformat, other than freeplay. and that just makes it a really boring deck. sure its propaly fun to play but what is to fun, when you play against it ? , cause its only for casual play, so it just end up being a deck u just use to show how much money you have.
Thats not a turn 1 win but turn but atleast a turn 4 or 5 since you first need 3 man to cast Squirrel Nest. then make a lot of squirrels with becomes tapped in the progress wait a turn then use them for mana.
i think it could work. it would be a way of getting life or make sure you can have a free creature to get a artifact back that got put into your graveyard ^^
yeah but dont think war and peace is enough. but i hope the deck works it seams nice ^^
i like the deck you made but you might need some way to get more life since. one of your enchantments deals damage to you when you draw. cards like Exquisite Blood will make sure you dont loose life from it. or cards like Ivory Tower will give you extra life to survive burn decks.
i use is for card draw in the 1 drop challenge in a few of the decks i made. just dont got the cards to try it out yet
or you could use skullclamp to get more card draw you might need that ^^
you need blade of the bloodchief it will make it easier to boost your creatures or maybe get some one with deathtouch it will be a good blocker if he got big creatures.
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